@Riesz (Sorry y'all, gonna use JP terminology for this one.) I feel ya man, but this has been Sega's way for a long time. Leaving behind unfinished business when it comes to releasing classes. It kinda bugs me when they don't finish their 'Trinities'.
It started off well as S-ATK, R-ATK & T-ATK had set the perfect precedent.
- 1st Generation of Classes - Hunter, Ranger & Force.
- 2nd Generation of Classes - Fighter, Gunner & Techer.
This is where weird stuff started to happen with classes and combos got broken. Not getting that R-ATK & T-ATK class triggered my OCD, still hurts.
- 3rd Generation of Classes - Braver (S-ATK & R-ATK)
- 4th Generation of Classes - Bouncer (S-ATK & T-ATK)
- 5th Generation of Classes - Summoner (Not the R-ATK & T-ATK class.)
We all make mistakes, thus thou art forgiven. After seeing the errors of their ways, Sega turned a new leaf and adapted a new trinity approach. 3 weapons per class with one of each ATK type.
- 6th Generation of Classes - Hero (S-ATK, R-ATK & T-ATK) [OK Sega, good start.]
- 7th Generation of Classes - Phantom (S-ATK, R-ATK & T-ATK) [Yeah, still good. Keep them coming.]
- 8th Generation of Classes - Etoile (S-ATK) [ ]
Had expected and would liked to have seen a third class with the 3 different ATK type weapons. I thought it was meant to be, as it was written in the Akashic Records and foretold by the ORACLE...
- 9th Generation of Classes - Luster (R-ATK) [It doesn't matter anymore, you already strayed from the path.]
*Disclaimer: I am not sure if Luster is R-ATK based, just an assumption of the class trailer. But it sure ain't S-ATK, R-ATK & T-ATK.