@MasterDarkwingz Would probably need to see if the text filter affects names.
As for how tested the game is, I am kind of sus on that based on past issues.
Remember the poster bug from around late EP3? That is a huge red flag as the issue was just a simple missing file since it could be resolved by taking the missing file from the JP client and putting it in the correct spot in the global folders.
A simple IO error like that could and should have been handled in a try catch where if the IO error occurred, it should have caught it and just load a placeholder. Like that is just standard practice when it comes to programming, like you learn that in the first semester as a CS major.
So yeah, I don't have high hopes for their QA. Probably does not help that they are new to azure.
Also, the game probably does more things client side than most MMO's. This has the upside of making a game more responsive compared to a server side solution, but more vulnerable to cheating.
Still they probably could do something like have the game just report positions periodically and if it gets a suspicious report, i.e. the character's position changing in impossible ways due to using a teleport hack, flag it for later review (to make sure it is not a false positive).
Just a possible solution I came up with on the spur of the moment so I might be missing something (also am sleep deprived).