@HarmlessSyan said in Can we not cut out anymore story scenes and stop it with censorship in general.:
Stop making up excuses for SEGA. First is Microsoft, then it was Lionsbridge, and now on to Sony.
JP had PSVita and PS4 versions with the stuff censored on global still intact.
Comic that is outside of the game, nothing to do with these platforms are censored, and you still think it is not SEGA.
lol, I doubt SEGA as a company will take responsibility for a lazy localizer who didn't want to do a simple cosplay redraw.
Well, not much we can do about the censored in-game content but point fingers anyways.
There's been speculation that Global cloud server for Nintendo Switch won't be likely due to the network infrastructure, so I doubt that Sony has as much pull as they had with the Naruto game, especially if Play Station servers won't be possible with the upgraded engine NGS will bring.
Even if they did have pull, SEGA pointing the finger at them is an easy way out of the player outrage viewpoint.
(PS5 is unpopular in Japan, they're still on 4. Global could beg for PS5, but I doubt SEGA would oblige.)
Censorship of Cero approved content is highly suspect, no matter how you look at it.
For context, the PS5 is unpopular in Japan due to it's infamous anime game censorship.
PSO2 wasn't censored in Japan, but all of Global had changes made to various aspects.
Global version is really the only connection we have in terms of confirmed tracing of the censorship.
We know Global got the files to upload the patch data, but we don't know who wrote those revisions aside from LionBridge and SEGA devs by proxy of the email communication which the GMs have with them.
Beyond that is our speculation as to the cause or reasoning, and ever growing irritation as to the silence during the process of NGS development.
(The most that people are expecting at the moment is a simple statement.)
The most popular bland blanket statement would be worded such as, "Due to PSO2's release to various countries, the content approved in one region may not have been accepted on a Global scale during the localization process."
But I doubt that would satisfy anyone due to the unpopularity of SEGA's business partners.
Then again, SEGA staying mum isn't helping the community relationship either.