Tradable overpriced SG cosmetics is a higher priority than months of gutted content?

@Novaline said in Tradable overpriced SG cosmetics is a higher priority than months of gutted content?:

Also, since you people clearly have a white-knight boner going on here, maybe take the pole out of your ass and realize that criticism exists. Most people are surprised and upset that unit skill addition is not here yet, I'm just one of the vocal ones. It's not the biggest issue NA has

you are not being vocal - you are not even part of the community as you said weeks ago in another post together with "i quit NA" - youre just here to troll - trashtalk every aspect of the game in multiple threads - call people stupid who dont quit the global version....and brag you would have "more game knowledge than others would ever have" when in fact you are the newbie player here with literally zero game experience....you dont even know stuff about one of the easier parts of the game -crafting- and saying it takes months to make good crafts when shops are already filled with T3 Techs and ppl offer service for T3 crafts...you have no own experience you prob just talk about stuff you "heard somewhere" from people who play the game 5 days and quit cause reasons - i cant explain it otherwise

@EvanOfRoses said in Tradable overpriced SG cosmetics is a higher priority than months of gutted content?:

  • 12* units couldn't have rings added to them, and now the option is completely removed from from Dudu again.

  • New UQ's for past couple months don't even drop weapons worth using compared to the Nemesis & Slaves we've had for months and the market is flooded with. New featured 13's aren't even upgradable/Zig precursor weapons for Austere, Lightstream, etc.

  • Still no Zig upgrades, exchanges, recipes, etc

  • We have 6-8 different astracites and only 1 is required at the Astracite exchange shop.

  • Summoners are still missing a ton of pet candy that makes many of our pets viable.

  • Mission badge exchange shop is stale, despite also being related to paid content.

they are prob holding stuff back for the first 2 weeks...so new player wich login from steam have some time to play the catchup game...its a lil annoying that important candies are still not available - making most pets zero dps abominations....astracite shop should have had an update in ep 3 already thats kinda pointless to not release it yet...was a lil dissapointed when i talked to zig after logging in for the first time ep4...really expected to have some awesome exchanges going on...but nothing....i soon believe that we are skipping most if not all zig exchanges entirely till ep 6

@Anarchy-Marine I know that Casino SG was added, I was talking about the state SG was in when SG Scratch was released, how we got things like the SG Scratch ahead of things like crafting and weekly SG. The issue with these sort of things is that it really does not paint Sega in a positive light when monetizable features are pushed ahead of non-monetizable features.

@Ranmaru said in Tradable overpriced SG cosmetics is a higher priority than months of gutted content?:

That's good to hear Marine. Also, I don't believe we should embrace any bug. I also hope they will soon fix the room bug as well.

Bugs have been embraced before in video games. A famous example would be combos in Street Fighter II. The developers originally did not intend for combos to be a thing but they embraced it when combos were discovered; fast forward to the present and combos became a standard feature in fighting games. There are plenty of other examples throughout video game history where bugs became features. Some bugs are fine to embrace; especially when well received by the player base.

Now there are some bugs like the room bug that obviously should be fixed. Though I am surprised it isn't fixed yet. Didn't some people figure out that it was due to missing files and if you are able to acquire the missing files through other means, you can access your room again? Or is there a second poster bug? I'd imagine a missing file issue would be easily fixable.

@Novaline said in Tradable overpriced SG cosmetics is a higher priority than months of gutted content?:

@Archetype-Luna said in Tradable overpriced SG cosmetics is a higher priority than months of gutted content?:

@ARKHAM-CANNON said in Tradable overpriced SG cosmetics is a higher priority than months of gutted content?:

@failures_not_flattering_is_it

That person doesn't sound bright at all. You're gonna quit because rings slotting was delayed?

๐Ÿ™„๐Ÿ™„๐Ÿ™„๐Ÿ™„๐Ÿ™„๐Ÿ™„๐Ÿ™„๐Ÿ™„๐Ÿ™„๐Ÿ™„

Just madness

It sounds more like that was the straw that broke the camel's back, not the only reason.

Luna being the only bright person on this thread, once again.

This was NOT why I quit, I quit for several other reasons, but unit skill addition not being around when it should be is just NA drip feeding content for no reason. Why give rings when you won't also include the other part of the system to put them in units?

Since you think I'm "not smart", please educate me when I know I have more game knowledge than you'd ever have @ smartass #1.

Also, why play here when NGS is coming around the corner and my JP account has more items on it than my NA account ever would. I only log NA just for PvP since that's the only content that I'd rather participate in, and since JP ping wise is actually bad for me to PvP there on.

Also, since you people clearly have a white-knight boner going on here, maybe take the pole out of your ass and realize that criticism exists. Most people are surprised and upset that unit skill addition is not here yet, I'm just one of the vocal ones. It's not the biggest issue NA has, cough, compressed SG scratch with less time than usual, cough, but it's a pretty questionable choice.

And you NOT being the bright one because I never MENTIONED YOU in the ring comment, at all. And in reality the guy wants to make things work in RL with his gf and kid etc Etc and the trickling of content bringing back memories of PSU didnโ€™t help. But in any event.

What is the point of this thread? I donโ€™t see it helping anyone? I could be wrong but where the helpful information at again?

Can the Dev/GM educate me why this thread is even here what it purpose in helping the community enjoyment of the game?

@RainGnyu said in Tradable overpriced SG cosmetics is a higher priority than months of gutted content?:

What is the point of this thread? I donโ€™t see it helping anyone? I could be wrong but where the helpful information at again?

Can the Dev/GM educate me why this thread is even here what it purpose in helping the community enjoyment of the game?

Probably not because devs do not post here and it is probably not a GM's place to tell you what the purpose of a thread created by someone else is.

As for how this thread could be beneficial; actually discussion on issues can help lead to more detailed feedback. A number of times, I have created suggestion threads and support tickets based on issues brought up in threads made here in the general discussion forums.

So we've gotten certain features before we're supposed to compared to JP, right? And we're getting some after as well? Maybe I'm just not understanding it correctly, but I don't see why getting more content out of order is that big of a deal. Is there some kind of megaboss we can't fight without everything being implemented right now? I personally like having time to get acquainted to everything as a new player versus jumping into nearly a decade's worth of content all at once.

The SG thing is frustrating, I agree. I wish it all didn't boil down to FOMO tactics, but Idk. I'm not as upset about it as I used to be.

We're literally getting 8 years of content in one year. Just wait.

Impatient people these days shesh.

Just something to complain about! New norm.........just have to be heard. Just have to express personal dissatisfaction. It like good is bad and bad is good. Misery loves company (bandwagon). If you donโ€™t share my personal misery something must be wrong with you concept. If I shout long enough about it everyone will believe me that the sky is falling. I have to be right because I am a Pro-Player and I know everything about this game.

@Novaline said in Tradable overpriced SG cosmetics is a higher priority than months of gutted content?:

Also, since you people clearly have a white-knight boner going on here, maybe take the pole out of your ass and realize that criticism exists. Most people are surprised and upset that unit skill addition is not here yet, I'm just one of the vocal ones. It's not the biggest issue NA has, cough, compressed SG scratch with less time than usual, cough, but it's a pretty questionable choice.

Or you could stop crying already since it's all you ever did anyways in first place. Go back to your JP and quit being a Karen. Nothing is right to you anyways, you're living proof the JP players are the toxic problem that keep persisting on NA servers.

Muh crafting, muh other episodes shit, muh jp items, muh PAs, muh ego, nothing good out of you. Most people don't care about the things you care, this game is definition of casual. There's awesome people who like to help each other unlike you who just belittle everything and everyone. SMH.

So quit already since it's what you keep saying over and over across multiple threads.

Is this relevant in this game? https://youtu.be/CEOxfypd_QM

@RainGnyu said in Tradable overpriced SG cosmetics is a higher priority than months of gutted content?:

Is this relevant in this game? https://youtu.be/CEOxfypd_QM

Not even, the problem here is NA players and new players versus those who players Japan for some years. They excpect to have everything right off the bat when they waited years to get their updates happening, or an update containing things that lasted for for months. While NA evolve differently due to the fast pace of content we're getting.

I can agree this is not the most enjoyable in some ways but it's perfectly justifiable since we're already set for a major update by end of next month anyways, again.

@RainGnyu said in Tradable overpriced SG cosmetics is a higher priority than months of gutted content?:

Just something to complain about! New norm.........just have to be heard. Just have to express personal dissatisfaction. It like good is bad and bad is good. Misery loves company (bandwagon). If you donโ€™t share my personal misery something must be wrong with you concept. If I shout long enough about it everyone will believe me that the sky is falling. I have to be right because I am a Pro-Player and I know everything about this game.

There is no bandwagon. If people post an issue it is because they have genuine concern; please stop trying to discredit their concern by saying it is a bandwagon or some sort of manipulation.

@Pulptenks said in Tradable overpriced SG cosmetics is a higher priority than months of gutted content?:

@RainGnyu said in Tradable overpriced SG cosmetics is a higher priority than months of gutted content?:

Is this relevant in this game? https://youtu.be/CEOxfypd_QM

Not even, the problem here is NA players and new players versus those who players Japan for some years. They excpect to have everything right off the bat when they waited years to get their updates happening, or an update containing things that lasted for for months. While NA evolve differently due to the fast pace of content we're getting.

I can agree this is not the most enjoyable in some ways but it's perfectly justifiable since we're already set for a major update by end of next month anyways, again.

Actually, this complaint is more about the apparent priorities in the features that are added to the NA/Global version. For some reason, we tend to get the features that are monetizable sooner, like SG Scratch, SG Crafting items, etc. While other features tend to be pushed back (crafting came out in EP2 and we only just got it).

Whenever the Fresh Shop offers tradable items, it is quickly taken down, meanwhile the Poster bug that prevents people from accessing their PQ's lasted for a month and was mostly resolved because a third party figured out a work around.

It feels like the priorities are a bit skewed.

@Archetype-Luna said in Tradable overpriced SG cosmetics is a higher priority than months of gutted content?:

@RainGnyu said in Tradable overpriced SG cosmetics is a higher priority than months of gutted content?:

Just something to complain about! New norm.........just have to be heard. Just have to express personal dissatisfaction. It like good is bad and bad is good. Misery loves company (bandwagon). If you donโ€™t share my personal misery something must be wrong with you concept. If I shout long enough about it everyone will believe me that the sky is falling. I have to be right because I am a Pro-Player and I know everything about this game.

There is no bandwagon. If people post an issue it is because they have genuine concern; please stop trying to discredit their concern by saying it is a bandwagon or some sort of manipulation.

@Pulptenks said in Tradable overpriced SG cosmetics is a higher priority than months of gutted content?:

@RainGnyu said in Tradable overpriced SG cosmetics is a higher priority than months of gutted content?:

Is this relevant in this game? https://youtu.be/CEOxfypd_QM

Not even, the problem here is NA players and new players versus those who players Japan for some years. They excpect to have everything right off the bat when they waited years to get their updates happening, or an update containing things that lasted for for months. While NA evolve differently due to the fast pace of content we're getting.

I can agree this is not the most enjoyable in some ways but it's perfectly justifiable since we're already set for a major update by end of next month anyways, again.

Actually, this complaint is more about the apparent priorities in the features that are added to the NA/Global version. For some reason, we tend to get the features that are monetizable sooner, like SG Scratch, SG Crafting items, etc. While other features tend to be pushed back (crafting came out in EP2 and we only just got it).

Whenever the Fresh Shop offers tradable items, it is quickly taken down, meanwhile the Poster bug that prevents people from accessing their PQ's lasted for a month and was mostly resolved because a third party figured out a work around.

It feels like the priorities are a bit skewed.

I don't see how that reply has anything to do with what I said concerning that video linked.

I do like the cosmetic and don't disagree that actually game features should be definitely higher on SEGA's priority of doing things. Sadly we're confronted to a business, and that is how they bank up and keep their data centers going. Sad truth of F2P games.

The games does has it's flaws and it's true. Never denied that once. But seems like some people can't live with it, then they better move on over just showing themselves for complaining.

Crafting came out later, true, but we had weapons and armor way sooner then the Japanese version to make up for it, yeah for class it did suck, seasoned players would feel the lack of QoL, like Ranger's mobility for example.

Reality is Japan was still developed on multiple years. While NA (Or Global now?) is having all of it compressed in a single year? Which is what some people seems to fail to see, until this version caught up to Japan, don't expect to have everything being the same.

Now as someone who started a big noob, struggling to make my way across the system since this game has poor explanations on it's own. It took me a while but now I can say I know what I do for the most the most part. I still got learning to do, but I strongly feel that from PC release to where we are at right now, PSO2 is more complex then what it looks like at first glance.

I don't see it as bad to release content in separated ways. But yes when there's issues with the gameplay such as bugs or unresolved issues, this is most definitely frustrating. SEGA need to address those things so the player base can remain happy. Happy players are more likely to fill up SEGA's coffers.

@Pulptenks Oh I wasn't really looking at the video. I was responding to:

the problem here is NA players and new players versus those who players Japan for some years. They excpect to have everything right off the bat when they waited years to get their updates happening, or an update containing things that lasted for for months. While NA evolve differently due to the fast pace of content we're getting.

I can agree this is not the most enjoyable in some ways but it's perfectly justifiable since we're already set for a major update by end of next month anyways, again.

I was looking at the whole expectations aspect and how NA evolves differently.

Also, they shouldn't have any issues keeping their bank up and the data centers going. PSO2 has lasted for eight years in Japan for a reason. If anything, I feel that prioritizing the monetizable features makes them less money. A huge part of a successful monetization strategy is the players' perception of the company. If players feel that the company is trying to be as fair as possible and is avoiding predatory practices, players may be more willing to spend money. I see this in Warframe, where people buy platinum not because they want an item, but because they want to support the game. Like you said, happy players are more likely to fill up SEGA's coffers.

I am not asking it to be the same, however, prioritizing monetizable features doesn't paint Sega in a positive light; it makes them look greedy. They are already on thin ice after releasing the SG Scratch early and before weekly SG was added. Even with the compressed released schedule, this isn't a reason to put such a heavy priority on monetizable features.

This game isnโ€™t subscription base. So why is monetization a surprise? If it was subscription based people are going to complain about the subscription monthly cost and want free to play platform. Where is the line of fairness.