Weapon suggestions or changes you would like to see in game

I was looking and I could not find anything about “Slicers” in pso2 and I for one loved these weapons, yes I know we have the card weapons “Talises” but they are not the same, it would be nice to have something like them in the future say they are a dex/range or dex/tech or a tech/range weapon, have them act like they did in pso and be able to hit multiple parts/enemies the charged attack could be one slice that hit the same part or targets multiple times I think the PAs would be very interesting

2nd thought was a “Sword”(2handed) gunslicer maybe a cross between a sword and launcher, could make them just like the gunslicers but heavy hitters or give them the gimmick of a gear Gauge that build as you swing then you can switch to gun mode and perform some heavy hitting PAs

Just some ideas I thought of please add more interesting weapons or old ones from past game you would like to see In game

The class Hero does use talis more closely to a slicer, but still not what previous incarnations were like. I do definitely want to see at least any one of the PSO1/PSU/PSZ iteration make it into the game at some point.

Gunslashes just straight up need some sort of gear system or just a class with dedicated skills to it. It's still one of my favorite weapons to use but it very clearly falls behind practically every other option on every class combo.

I actually would like to see a new Successor/Scion class that focuses more on longer range combat, when you really break it down Hero/Phantom/Etoile are all practically close range fighters and I'd think it'd be cool to just have a long range fighter that still flows as well as those 3 do (Bullet Bow/Launcher/Twin Daggers I guess? Dunno.)

Since the Successor/Scion class concept is also a way to give a weapon a completely different playstyle, it would be kinda cool for them to have the unused weapons for future classes to mimic previous weapons from the series in some way - Whips, Axe, PSU Mags to name a few.

Lambda Grinders (Required to grind NT Weapons) should be easier to get. Yes, I know you can get them with casino coins, but some people just don't have the luck.

Not everyone's going to know they have to have Level 11+ Disks to desynth them, unlike the rarity method. Which you'd use to do Zieg's COs (Which are Weekly resets) to get craftsman marks to get Lamda Grinders.

@coldreactive said in Weapon suggestions or changes you would like to see in game:

Lambda Grinders (Required to grind NT Weapons) should be easier to get. Yes, I know you can get them with casino coins, but some people just don't have the luck.

Not everyone's going to know they have to have Level 11+ Disks to desynth them, unlike the rarity method.

Lambda Grinders actually are very easy to obtain in the full version. A lot more co's have them as reward, drops in a lot of endgame content and a ton of other trade ins available too. They also come from daily missions.

Also Lambda Grinders are only required for 13* weapons/units/candy and above.