@Kuon said in So New Genesis will carry over very little from PSO2? What is the point in calling it an expansion if 90% of the content wont transfer over. You've effectively killed PSO2.:
I don't understand why they are doing this. Why make a separate game that you can switch between when you can just bring it together. It should be added as an expansion to which the game engine is updated, etc., or should be done along the lines like how they did FFXIV. This will effectively kill off PSO2 as people move onto New Genesis even though you can switch between the two. I don't see them adding really anything new to PSO2 when they will be working mainly on content for New Genesis. New Genesis takes place after PSO2 so the story will continue in New Genesis meaning of course, they will be putting more content into New Genesis leaving PSO2 behind.
NGS is essentially a new game, it just couldn't be added as an expansion to the base PSO2.
Why it's a separate game?
- For the new gameplay systems to work on the base PSO2, every area, all enemies and bosses would have to be completely remade. Plus the classes are gonna be changed completely to the point where some of the existing PSO2 weapons types are not gonna be usable at launch.
- It's not only a fresh start for the players, it's a fresh start for the dev team. The current PSO2 is very bloated, there's multiple failed experiments in it, ideas that just didn't work out as well as the dev team expected, features that changed alot over time, power creep over 8 years that resulted in the current bloated damage numbers that players can do (the 2012 JP PSO2 started with single to two digits damage numbers), this power creep has also completely broken the game balance throughout the early parts of the game (enemies are too weak). It's not just numbers, buffs to players mobility and actions resulted in enemies from older content not being able to keep up (they're too passive for the current systems).
The new game is a chance for the dev team to take what they learned from the development of PSO2 and create a more streamlined experience, something that is easier for new players to get into over the bloated experience that is the current PSO2, while also creating an experience that is more fun and engaging than the mess that is the start of PSO2 currently.
Why not shutdown the current PSO2 when NGS launches then?
This may not apply as well to the NA version due to it being so recent, but, those who have played on the JP version for the past 8 years may be attached to the current PSO2, and may not be ready to completely move on from PSO2 right away.
Plus NGS will most certainly start without much content, and updates will naturally be alot slower than the current PSO2 NA. The original PSO2 will serve as a nice distraction while the amount of content ramps up for NGS.
There can still be reasons to play the regular PSO2, like, hunting for cool looking weapons that may not drop on NGS (with the purpose of bringing those weapons to NGS), or just experiencing PSO2 areas or bosses in a new coat of paint.
I wouldn't be surprised if after a few years the original PSO2 will end up not being supported anymore, but for a while it'll be nice for those who have played it for all these years to still be able to revisit it.
@IfrianMMO said in So New Genesis will carry over very little from PSO2? What is the point in calling it an expansion if 90% of the content wont transfer over. You've effectively killed PSO2.:
We have already seen that the early cap with be lv20, not only because it´s the tradition in online Phantasy Star games since
Huh... none of the online PS games launched with a lvl 20 cap.