@ZorokiHanuke said in So New Genesis will carry over very little from PSO2? What is the point in calling it an expansion if 90% of the content wont transfer over. You've effectively killed PSO2.:
I'll need some education here, how many global games where NA, EU and Asia can play together have existed? I mean, I mentioned before that in online action games like this, ping may be a big factor. The faster the game, the bigger the need for good ping. How would server structure function on a global game?
In terms of modern games... FFXIV is the only one I can think of, as while data centers are regional, they do allow you to make characters in any region and thus NA and EU players could play in the Japanese datacenter for example. They have also announced that they are working on making cross data center play possible. There is a way to do it, but it is expensive and uses modern networking techniques which would allow for low latency connections across the world.
In terms of older games, I believe PSO1 on the dreamcast allowed for NA, EU, and JP players to play together. They had the word select system to deal with the language barrier.
Quoting something I wrote in another thread:
In FFXIV there are currently data centers in North America, Europe, and Japan. These data centers are separate and currently do not, under general circumstances, transfer data or otherwise communicate with one another. For cross data center to be a thing, there would need to essentially be a cross region communication data center in each region that communicates with the nearest regional data center while syncing up with the other cross region communication data centers.
So say this was set up and someone in North America wanted to play with a friend in Japan. The regional data center in North America would be transferring data to and from the cross region communication data center which is constantly syncing data between it and the other cross region communication data center, like the cross region communication data center in Japan that is communicating with the Japanese regional data center. It's an incredibly modern networking method and a very expensive one to implement. However, it is possible to have low latency long distance communication between two distant legions.
I did my best to try to explain it. Networking isn't my forte, it is a friend's forte and I am trying my best in trying to replicate his explanation on how it could be possible. From my probably flawed understanding, it requires a decent deal of redundancy which is done through syncing servers in each region. Redundancy is important in networking as it allows a network to continue functioning even if part of it breaks; in this case it allows for players to directly communicate with a server in their region rather than a server in a foreign region.
Again, networking is not my forte, I am more of a back end system programming type of person. So do take my explanations with a grain of salt as I may be missing something somewhere.