Virtual Reality Urgent Quest has players running around eliminating an initial spawn at specific areas on the map and then gives an objective/trial to do to get quest points in order to progress to 500 to spawn Chrome Dragon and Gemini.
However, sometimes the trials/objectives will not happen after clearing out a spawn point and this could happen repeatably in a row and this is simply wasting players' time and potentially preventing them from getting the highest number of runs they could get in.
EX: They could spend up maybe up to 10 to 15 minutes in only one run... where they could fit 2 runs into that time frame
Virtual Reality Urgent Quest also has a time limit of 30 minutes just like every other Urgent Quest where players can join in so every second counts as it could make or break players getting another run in up to maybe four or five runs or only getting three runs.
Basically... this suggestion is to just have it so after every wave/initial spawn, trials/objectives have a 100% chance of happening instead of forcing players to hope for the best and run around the map killing till a trial/objective happens to progress through the quest points.
A majority of players imo are doing VRUQ for the items/badges in the end and there are only a limited amount that drops...
All players should always be able to get a minimum of FOUR runs in if they have started precisely at the beginning of VRUQ. It's a bit ???? when players could only be able to run three or even two runs in if it takes 10 or 15 minutes respectively just because trials/objectives refuse to occur for that mpa, multi party alliance, to progress.