There are multiple immediate acquisition systems in place for weapons, units, materials and other items. Why isn't there one for Meseta?
Yes, you have Meseta Auto-looting, but that requires players to be extremely close to the Meseta drop to pick up vs Meseta Acquisition where players automatically get the Meseta straight to their inventory/storage.
Honestly, only bringing this up because there is a item limit to how many items can exist on a map at one time ( maybe it was 160? ) Players will lose some meseta drops during a PSE burst during their runs in VHAQ/SHAQ if they do the typically approach to just sit in one corner together spamming auto attack with a sigma launcher/range weapon. While many players may consider it chump change, all those meseta drops that you miss eventually adds up from tens to thousands to millions. Who knows maybe players weren't paying attention and missed a king meseta and the drops disappeared due to item count.
What is the point of having Meseta having a separate auto pick up system vs everything else that follows an optional immediate acquisition system?
If you want to come to a compromise, just make it a feature to pay sg to get immediate acquisition meseta just like how players pay sg for material storage/extended storage.
Pros.
- saves time where players don't specifically run straight at meseta to pick up
- don't have to worry about ever missing king meseta again which is a rare encounter for lots of meseta
- more actual items can exist at one time during PSE burst instead of meseta drops
Cons.
- n/a unless someone wants to argue this is a horrible idea