@Maple said in XH is Too Easy; Possibly in Error?:
As I'm sure a lot of people are noticing especially clearly now, something's definitely wrong with how HP, and maybe enemy stats in general are scaled here. Multiple MPAs of my team full of plenty who never fought Profound Darkness before were able to clear the whole thing in under 10 minutes, and even outright skip a phase. And this goes for content in general now that everyone has decent weapons and knows how the game works; this isn't even very fun anymore.
Unfortunately they released the 2015 version of Profound Darkness, and not the enhanced 2016 version, which has more HP and more aggressive movesets.
@Maple said in XH is Too Easy; Possibly in Error?:
I would like if someone corroborated this observation, but playing on JP this morning, it takes me at least a few PAs to kill a mob in an XH exploration quest, with a 15* weapon.
Forest, Caves and Coast XH expeditions on JP are balanced towards Episode 5. Enemies in old XH urgent quests on JP are as weak as NA's, I think.
@Maple said in XH is Too Easy; Possibly in Error?:
In the City UQ a few hours ago, it took a few basic punches from Nox Knuckles. Adding to the fact that SH seems to have strangely minor differences from XH, don't you think something is bugged here? Surely an oversight? Either way, things are getting steamrolled too quickly for practically any content to have any challenge here, and this even applies to purely NA players who didn't have years to figure out everything, and if that doesn't need attention I don't know what could.
There is indeed an HP bug, seems like urgent quest enemies and bosses have more HP on SH than on XH. Since on JP SH urgent quests had lvl 70 enemies and bosses, seems like the increase to lvl 75 on NA came with higher HP than it should.
Though, while it seems like the bug is on SH having higher HP, I believe they should keep SH as it is now and increase enemies HP further on XH.
@GM-Deynger (Tagging you since you seem to be one of the more active GMs).
This really should be looked into, even the newest urgent quest (Profound Darkness) seems to have more HP on SH than on XH, based on this:
https://forum.pso2.com/topic/4526/extremely-hard-boss-hp-lower-than-super-hard/61
While the issue seems to be on SH having too much HP, taking into consideration the currently overpowered equipment available, it really would be better for enemies and bosses HP to be increased on XH urgent quests instead of lowering SH. (Or maybe even just swap the current SH and XH HP values).