@John-Paul-RAGE said in Beware of the Xbox mafia!:
@Miraglyth if you are an AC whale, why would you not start off the game with 13m so that you can start purchasing items that will increase exponentially in price?
Because if you are a 100% new player on day one who doesn't even know if the game is fun to play yet, you are probably also unlocking Volcano Exploration on the level 4 Hunter you aren't sure will be your long-term main class while wondering how you got to the mission pass menu you saw once earlier and subsequently lost. This idea that a new person is both fully used to the game and has the benefit of two months of experience of the state of the game's economy is bemusing to say the least.
@John-Paul-RAGE said in Beware of the Xbox mafia!:
Regardless of the surge of players, if the "Xbox mafia" was going to purchase all the cheaper items, why would they not have done it while the items were significantly cheaper and wait until after they have already doubled in price?
This is vague. Significantly cheaper than when? Doubled from what? In any case I already described lazy speculators. Some hoarders do join in a price escalation after it starts, either because they noticed it late or because they were offline at the time. Because after all if the price is still steadily rising it's never a bad time.
@John-Paul-RAGE said in Beware of the Xbox mafia!:
The narrative of this thread is that Xbox players had unlimited AC tickets and meseta, so why would they have not immediately purchased everything instead of waiting until after PC release?
For starters unlimited is an exaggeration, especially for anyone who remembers the cheating that meant it was essentially unlimited in Universe. For seconders, I already answered this last post; almost nobody expected any PC influx, let alone the scale of it.
@John-Paul-RAGE said in Beware of the Xbox mafia!:
If people were shocked by the temporary population boom, they probably aren't the ones controlling the market
...
Please consider this for a moment. You are asserting that when someone with a lot of meseta sees an ongoing spike in demand they think "I could buy these now and be guaranteed to sell them for more later, but since I didn't know they would rise in the first place I will ignore that free money. Oh well!"
I'd just like you to think about that.
@John-Paul-RAGE said in Beware of the Xbox mafia!:
cause it is pretty obvious that adding a more accessible platform to a game is going to lead to an influx of players.
You probably started replying to my last message before I found and edited in a quote from you the day before PC release saying there wouldn't be a massive influx. The late edit is on me.
But this little act of retelling history should be a lesson to all in hindsight and how people forget they thought differently prior to having it. As promised in my previous post, I am now laughing at you.
@John-Paul-RAGE said in Beware of the Xbox mafia!:
The game lacks any real "goldsinks" at the moment other than playershops, so any solution impacting playershops would also have to be balanced by severely reducing the amount of meseta that can be earned until augmenting is being forced down rveryone's throats.
I'm disregarding your talk about AC whales getting what they want because not all of them will be interested in spoiling others' fun for the profit they largely don't need to make at that point.
Ideas I've suggested in previous topics are things like scaling the player shop tax to being more than 5% to discourage reselling higher-value items. It's easy to buy something for 40 million and sell it for 50 million with a 5% shop cut (~47.6m). If the shop cut scaled up to 15%+ that high the margin would be slashed enough to make it not worth it, and the eventual buyer is more likely to be someone who actually wants to use it. Yes a reseller could still trade with the first seller to swerve the cut but it would be impractical to horde like this (and also clue in the first seller to raise their price). This would also serve as a meseta sink.
@John-Paul-RAGE said in Beware of the Xbox mafia!:
Even then, the mafia would just move on to controlling the fodder prices, so there is no way to win without introducing a system that makes players spend all their meseta.
By fodder you mean things like 10-12 star weapons to serve as grind fodder or augment factors? If so, let them! Unlike concluded campaigns and scratch sets players can generate those themselves at any time, and the most they'll miss out on is an upgrade to a weapon that'll be obsoleted within a couple months anyway. This would be a huge improvement to the status quo.