Don't release successor/scion classes for NA.

As JP players know the so called Scion classes are a topic of hot debate on JP servers in regards to game balance. First arriving with HERO class in EP5 the implementation of them nearly buried PSO2 alive with the episode noting large player drop and extremely negative opinion wave on many social platforms. The so called Scion classes made a sizeable chunk of playerbase stop playing due to being a straight declaration from then directing Hamazaki to stop playing what you like and play what makes Sega cut down balancing costs even if it means phasing out subclassing, skill trees that actually mattered, and making literally everyone play one class only for months. While to some extend ,and through months of brave legacy players sticking to their ways while cowardly successor traitors enjoyed their class bias, many balancing problems have been patched up allowing legacy classes to outdo successor ones with twice the effort, it's clear that the game has and would be doing better without scion/successor classes. We will even have to deal with Etoile subclassing (yes, thanks to legacy effort we were given option of using 2 newest successor classes as subclasses to legacy classes only) that for example broke the game balance severely offering free 70% damage resist on top of being the best damage subclass for many class combos too.

For those reasons and more I propose indefinite postponement in the implementation of Scion classes on North American servers .

We're up to date with nerfs and buffs if that accounts for anything.

Think it would be better to ask for more dfifficult content- but that would make people who rather use a class they like over the classes you need and the ones people want to have in their party. PSO2 is not a difficult game- especially with us getting more ways than JP did- earlier- to power up our characters. The content this early is a joke in terms of difficulty- and there's still the problem of raid bosses in SH having more HP than XH due to an oversight.

Rebalancing of endgame content difficulties is necessary- we are just waiting to see what happens.

Yes indeed, while not as terrible as the HORRIFYING EP5 release, the game still retains many problems introduced by successor classes that while often phasing the oldest Hero out of its top dog spot, do it by releasing a newer class that is even more ridiculous like Phantom. Many balance changes Sega does to keep some classes in the game aren't the most fun either, like Etoile letting some classes become nearly invincible with 70% damage reduction just because they otherwise can't keep up with offensive while avoiding damage like Phantom can. After successor introduction the game has never managed to recover the playerbase levels seen through episode 3 and 4 on top of having very imbalanced class composition heavily favoring successor/scion classes.

Ok, but in turn launch EU servers with only Succ classes. This way legacybabs and succkeks can both have their own containment server.