Condense Arkuma Slots stages 1-5

Arkuma Slots is the casino game that takes the longest time to play; a day's worth of 10 games takes 35-40 minutes depending on fortune.

It is also the only game with no real player agency; even Rappy Slots has that little timing game after filling the rappy meter. Arkuma Slots simply gives the illusion of choice for battle games and there's never any reason not to just press A on the default target.

This makes the game a real drag to play; it is only exciting if you reach stage 21 and beyond, which over the course of a session tends to account for around 2-5 of those 35-40 minutes. The rest of the time you are mostly waiting to potentially get to the fun part.

In particular stages 1-5; I don't believe it's possible to land a battle game until stage 6, and it may even be impossible to get a no-match result in those stages, so all they are for is deciding which of the three arkuma results you get and if you hit a set bonus that early.

Getting to stage 6 presently takes about 45 seconds per game which seems trivial but per day that's 7-8 minutes and per week it's almost an hour of essentially pointless time consumption. It feels like that could be condensed.

A mechanism to make the "spinning" faster in the early game (potentially near-instant in stages 1-5) and maybe slower in the late game would mean the time requirement for Arkuma Slots overall is a bit less unfriendly, and that more of the overall playtime is spent in the interesting part.

It may take the longest but it is by far the most rewarding game and the amount you can win and the speed of average gains compared to the other casino games is just insane. Hence why it's limited how many times you can play it. If you're playing for coins there is no reason to play anything except Arkuma slots.

I've been doing 1 arkuma slots game per day per char(I have 3 characters) for the limited event missions going on currently.. I've won 3 times- once with a 25k win, once with a 55k win and once with a 68k win. I think that more than makes up for the 10 mins a day I spent playing the game.. I feel like the time spent is intended so people have to earn the coins over time rather than cancel the spinning animation and clear 10 games in 5 minutes winning probably 50k coins.

@MoldyAsp33874 said in Condense Arkuma Slots stages 1-5:

Hence why it's limited how many times you can play it.

I'm not suggesting the limit gets removed though? People could still play 10 games per day per ship. All condensing those games would do is save them some time.

I've been doing 1 arkuma slots game per day per char(I have 3 characters) for the limited event missions going on currently.. I've won 3 times- once with a 25k win, once with a 55k win and once with a 68k win. I think that more than makes up for the 10 mins a day I spent

Please don't abuse what you must know is an incredibly lucky set of results to try and derail a suggestion. 99% of people don't get that lucky that often or even once. 10 games absolutely does not return 50k coins regularly. Meanwhile I'm sure someone out there has got a PSE Burst that led to a jackpot on their first Rappy Slots spin, so would you say that should be made slower?

Edit: And to remind, I also included "and maybe slower in the late game" in my post. I'd actually be happy if over the course of a 30 stage game that slowdown matched the speed ups in stages 1-5. That way the most rewarding games wouldn't be any faster anyway, it would just make the unrewarding and un-fun games more concise so we could be done with them sooner and have more time to enjoy the rest of PSO2.

I think anyone can consistently win at least 20k in 10 games- we'll go with that as a baseline since winning 3-5k in arkuma is practically risk free in how easy it is. You hit that around levels 15-18 which is the average for the game.

Now see how long it takes you to win 20k in rappy slots. Or blacknyack. Or mesetan shooter. That's the point here. The average coins to ratio of time played is still far higher. It's not slow for coins- it's just boring. You can argue the same for instant rappy slot rolls or no wait between blacknyack hands and it would be the same thing.

@MoldyAsp33874 said in Condense Arkuma Slots stages 1-5:

Now see how long it takes you to win 20k in rappy slots. Or blacknyack. Or mesetan shooter. That's the point here.

You want to make it the point. I consider that derailing. I agree that Arkuma Slots is the best return over time (though I strongly disagree it is quite as rewarding as you say, not least for forgetting the 5k cost of 10 games) and I agree that is the reason for its 10 games per day per ship limit.

I'll try to tell you a second time: That has nothing to do with the suggestion. Anyone who wants that return will already be playing those 10 games. All I am suggesting is making them less of a no-agency time-wasting chore. Players wouldn't get any kind of advantage from early-loss games being faster; they just wouldn't be flushing as much of their time down the toilet.