@HarmlessSyan said in Solution to market hoarding:
What's wrong with things getting priced high due to low supply. If it is priced prohibitory high, it wont sell
Anyone reading this might first mentally react "Oh yes it will!" If so, that should allow you to reflect on two points:
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If it really does, the price was appropriate after all.
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HarmlessSyan is actually right. I've been monitoring the market for various items of various ages and can share a few stories already. Read on...
About a week ago, someone on Ship 3 tried to hoard the Chinese Theme room remodeling since it was a regular seller. They bought up a few dozen of them and put them all up in a block for 4 million. The trouble was a bunch of other people had them, and seeing it valued that much, they decided to start undercutting. Between then and now, the price has returned to what it was before that attempt and Ship 3 is the only ship where its price is lower as of this post than it was this time 3 days ago.
To add a touch of comedy, it's also still available from FUN scratches. So because it was at one point worth that much it probably encouraged more people to use FUN scratches and increase the supply further. Ultimately that would-be upseller will be out of pocket for some time, and it'll probably take months beyond the supply drying up before the price rises substantially.
This touches on why I don't think it'll look so bad in the future. Thanks to the profiteering we've seen so far, PC players have been given the 101 very early on: If you want something that's available, get it now. We'll be seeing some limited content cease distribution tomorrow. I expect many players both Xbox and PC will be trying to either avoid or get in on the profiteering chance this presents since they've seen how effective it's been up to this point. What this means is:
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There are going to be more players who tried to hoard various supplies, meaning supply is high.
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There are going to be fewer players who need them because they got them while they could, knowing profiteering would happen. Note this is going to happen way more because this time around PC players can get the items from their original distribution too.
This combination of higher supply and lower demand will likely mean sellers might end up a little disappointed they can't jack up prices as much as they've seen others do in the past. It'll still be profitable, but not disgustingly so anymore. To the would-be profiteers, the opportunity to exploit others' inability to receive certain items naturally may become a lost utopia.
@Novaline said in Solution to market hoarding:
If it was really a problem, this would of been solved 8 years ago.
8 years ago they didn't let Tokyo play the game for 3-4 months before everyone else. I agree with you that it's not really a problem overall, so I am saying this to explain why there is a damaging impact on the NA/Global situation exclusively owing to how our servers launched, and since some players have only seen that impact they worry this is how things will always be.