@Anarchy-Marine I could quote pretty much all of your posts to say I agree, but I'll save everyone the scrolling by simply saying thank you. You have a selfless and sensible perspective on all of this and it is rare to see such respect for the request and willingness to share in the patience from an Xbox player. I really appreciate your views on this.
@Grave-Knight Yeah, Ship 3 is definitely being affected by profiteering. Clearly the minority of prior players were rich enough (and planned well on which items to target) to have established a stranglehold on even some of the content that was released after PC launch on the assurance that PC players would be able to afford it one day. Please note I'm not trying to cause division by saying that. Demographic is just the only explanation for why this is only and so visibly happening on Ship 3.
@John-Paul-RAGE It's good to see that Destiny 2 provides another example of a game that does re run content some players were previously denied. Especially to provide a response to the people saying "No game ever brings its exclusive content back!" But that is an example and not assurance PSO2 will do it.
@John-Paul-RAGE said in Re run scratch that was released before PC?:
Bringing back the pre-pc AC scratches will only temporarily bring down the price before it rockets back up after the availability period. The cycle will always continue because of supply and demand.
The reason the pre-PC scratch items are so expensive on Ship 3 is because only, what, 5% to 10%? of the active players were ever able to generate them. Whatever the number is, it's well below a critical mass that enables the price-fixing being described and demonstrated. Yes the cycle will continue, and yes if it's remotely desirable it'll become valuable after a re-run ends. In some ways that's a good thing, not least since it eliminates the argument you've surely seen that a re-run would unfairly (temporarily) devalue people's items.
But allowing the remaining 85%, 90% or whatever it is to generate the items as well means you don't have a severely artificial skew on supply and demand. The supply will be dramatically higher, substantial enough to avoid that critical mass happening and the demand will be slightly reduced by some would-be buyers actually pulling it in the scratch, either through fortune or by choosing it with the 30-scratch reward that lets them directly choose the item they want (which by the way is $55 - $60 to PSO2 every time someone does). Bottom line you'd still have rising value (and profiteering), you just wouldn't have the extremely unhealthy situation the first few AC sets have seen.
For what it's worth this is also the case with tradable free campaign rewards. In some cases (emotes) these are actually most expensive on Ship 2 instead, so they're a ready counter-example to it being entirely a Ship 3 problem. For those really the big issue is that they were free. Had PC been able to play they'd have met the simple requirements, but as it stands they're expected to hand over sometimes upwards of 10 million per item to someone else who could play earlier just for what some of us consider baseline content that we would certainly have got for free! And yes my desperation isn't helping but I'm just a symptom, not the problem.