Hello fellow ARKS,
I've been playing since the official NA release on PC and I've been having a hard time trying to figure out a good end game build for HU/FI. I know HU is usually not preferred as a main since they don't offer as much in terms of damage or support like the other classes (save for Perfect Guard healing but it's minute, with healing only 5% of your health and other nearby player's health when you perform Perfect Guard). I've been doing a lot of research but certain build options make no sense to me. For example, a lot of people recommend putting some points in Crazy Beat and Crazy Heart, but unless you're purposefully trying to get hit by attacks that debuff you, you're generally not gonna have a debuff on you.
Another thing I notice is people placing a few points in Halfline and Deadline Slayer, which is fine, but then want you to also max out Auto-Mate Self which makes you use a -mate item once you're hit below 50% of your maximum health, meaning that you're generally never going to get that sweet damage bonus that Hafline or Deadline Slayer will give you unless you run out of -mate items, which as a Hunter, you're generally not going to run out of. I also see people recommending a few points into Chaser Damage, which from my understanding, is not that great because debuffs are usually a waste of time, as many bosses, especially Urgent Mission bosses, are immune to most, if not all, debuffs.
So I'm curious as to why this is as the only thing I've been able to come up with as to why this is is because only certain skills matter and the rest are filler, which would make a lot of sense, honestly, since we're given a lot of points, more so than almost any other MMO I've played.