@AndrlCh So, definitely not winning any awards for DPS. Still, having both the Jet Boots and Bow has been quite nice, having reliable close, mid, and long range utility (even if not "optimal"). Kinda hoping there are more "scion/successor" classes in the works that will continue the trend of mixing up the weapon styles. Still haven't found my ideal "battle mage" just yet, but Bouncer definitely has the nimbleness I'm looking for. Just hard to balance PA and Tech use without having to shuffle through sub-pallets, which isn't a very "intuitive" process on controller. A keypad makes it easier to use the individual commands on the current sub-pallet without having to scroll through one by one left or right and then activate it with the control stick but I tend to fill up one sub pallet entirely with "utility" commands on Tec-based classes. Moon, Anti, Resta, Shifta, Deband, that takes up half of it right there, then PB, Megiverse, and any class skills or combo Techs generally take up the rest. For Bouncer I'd probably want one sub-pallet with a Tech of every element type to activate the elemental change, or conversely have a different sub-pallet set up for each individual element, and maybe that's the way to go since there isn't usually any need for switching between multiple elements in a single mission but that would mean either losing all the "utilities" to have the widest variety of techs on standby or else only having 2-3 techs at the ready per element. There's got to be a faster way to swap sub-pallets besides using the D-pad to pull up the weapon pallet, then swap to sub-pallets, then scroll to the sub-pallet I want, use whatever it is I need off it, then go through that all over again to swap back.
Which is why I don't get much "combo" action going with PAs, especially for weapons that have a "weapon action" as 90% of the time I don't even want to break my concentration enough to use the 3-button's "back pallet" in the middle of a fight.