using slight HDR+lumasharpen, character mipmapping and 16x anisotrophic filtering (unlocked depth-buffer). also made changes to nvidia control pannel for max quality/full dynamic range etc.

pso20200606_011056_000.jpg pso2 2020-06-08 18-11-05.jpg pso20200605_030301_037.jpg pso2 2020-06-09 05-17-50.jpg pso2 2020-06-06 05-25-29.jpg pso20200605_075025_042.jpg alt text