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@angrymonk54 said in Update times:
or more servers
The PSO2 client actually connects to multiple Azure cloud servers at once. As an example from a few days back:
The client at the time of the above image was connected to 5 servers at once, two of which were obfuscated.
The game is 70GB and it has to download each file one at a time like most other MMOs. Even when connecting to multiple hosts at once, those servers all send packets for the single file that is currently being downloaded. It has to close the connection for one file before it can open a connection for a new file.