They did, purposefully, delete a lot of Fourie's stuff when the JP version streamlined the story by removing the old progression method relying on a thing called Matterboards, or possibly Divergence Matrix as they refer to it during cutscenes in NA. Fourie and other NPCs all had Client Orders, which some of the dialog even expanded on their character. It also had you go out on exploration quests in order to find the cutscene, giving them more context. In my opinion, the story itself was better in the old version. However, the progression was on a grid system with a lot of objectives and branching paths, most of which can be only done one at a time, and quite a few even relied on finding rare enemies and rare weapon drops. Though, it also had some good rewards that are no longer available in JP, and aren't all available in NA, a few being Meseta Fever I Units, and 8 more Creator's Emblems. I think SEGA should make these rewards available via an alternate method of a similar level of effort. The few Creator's Emblems that we do have are also still available in JP, and the exchange of 25 SG Scratch items for 1 Creator's Emblem doesn't make up for the missing 8 free ones. They also have an additional 3 from a thing called Omnibus, which was a previous rework of Ep 1-3 before the Matterboard removal, I don't know, but this might have been removed as well. Then an additional 1 per character from completing Story Quest 10-2 in PSO2es (mobile game). So methods to get these should be added as well.
Anyway, there's also the inconsistency issue with the translation. PSO1 had those Mags with the names Sato instead of Chat, and Nidra instead of Needler. SEGA should fix this as well.
However, PSO2 uses both Sato and Chat for these accessories. (Incorrect names highlighted in yellow, correct names in green):
As shown in this image, they are the same Mags as in PSO1:
PSO1 Mag info, top right, from PSO-World.
PSO2 Mag info, bottom right, from Arks-Visiphone.