Question: Gunner Builds and Gear

Gunner Advice : Please share if you have valuable build info!

You'll be playing Gu/Fi for the Meta, solely because of the skill called "Another S-Roll Arts" and Fi's general mutlipliers being best for Gunner. You'll eventually get the endgame gear that will allow you to heal on hits (S4: Life Steal from Atlas Series or S5:Mysterious Intent from Liberate series both 15*s) or S2 Sturdy Intent. You will also need to add SSA's that increase Crit Dmg to make the most of it.

Here's a build for Gu/Fi and I added a Hu Sub for those who want to be a bit tankier as a Gu: https://tinyurl.com/v6lznpz

Here is also a Guide for SSA's so you know what I mean when Im referring to S1, S2 etc, short wise they're end game Augment Abilities you add to your gear for that extra damage. https://www.bumped.org/psublog/episode-5-s-class-abilities/

@ArcaneTechs said in Question: Gunner Builds and Gear:

You'll be playing Gu/Fi for the Meta, solely because of the skill called "Another S-Roll Arts" and Fi's general mutlipliers being best for Gunner. You'll eventually get the endgame gear that will allow you to heal on hits (S4: Life Steal from Atlas Series or S5:Mysterious Intent from Liberate series both 15*s) or S2 Sturdy Intent. You will also need to add SSA's that increase Crit Dmg to make the most of it.

Here's a build for Gu/Fi and I added a Hu Sub for those who want to be a bit tankier as a Gu: https://tinyurl.com/v6lznpz

Here is also a Guide for SSA's so you know what I mean when Im referring to S1, S2 etc, short wise they're end game Augment Abilities you add to your gear for that extra damage. https://www.bumped.org/psublog/episode-5-s-class-abilities/

The builds are okay but you should keep in mind when making them. As far as we know going into NA full release we max at 85 spendable Skill Points. Also your skill trees are based on only ever using a Gunner as Main Class. If you try leveling the Fighter or Hunter class to 75 with those skill tress. You will need a party to carry you through the content. You must always keep in mind when sharing tree's like that. You are not only making them for support but they must be viable to work reasonably as a main class or you will get stuck leveling them for much longer then neeeded.

Thank you for such valuable info! There is so much things in the game, it can get confusing. Ill will keep researching and will use all info in the post as references. I will only use Gunner as my Main!!!

@The-Question said in Question: Gunner Builds and Gear:

@ArcaneTechs said in Question: Gunner Builds and Gear:

You'll be playing Gu/Fi for the Meta, solely because of the skill called "Another S-Roll Arts" and Fi's general mutlipliers being best for Gunner. You'll eventually get the endgame gear that will allow you to heal on hits (S4: Life Steal from Atlas Series or S5:Mysterious Intent from Liberate series both 15*s) or S2 Sturdy Intent. You will also need to add SSA's that increase Crit Dmg to make the most of it.

Here's a build for Gu/Fi and I added a Hu Sub for those who want to be a bit tankier as a Gu: https://tinyurl.com/v6lznpz

Here is also a Guide for SSA's so you know what I mean when Im referring to S1, S2 etc, short wise they're end game Augment Abilities you add to your gear for that extra damage. https://www.bumped.org/psublog/episode-5-s-class-abilities/

The builds are okay but you should keep in mind when making them. As far as we know going into NA full release we max at 85 spendable Skill Points. Also your skill trees are based on only ever using a Gunner as Main Class. If you try leveling the Fighter or Hunter class to 75 with those skill tress. You will need a party to carry you through the content. You must always keep in mind when sharing tree's like that. You are not only making them for support but they must be viable to work reasonably as a main class or you will get stuck leveling them for much longer then neeeded.

NA is likely to start off at the Lv95 cap given how much was actually done on CBT and if it's not Lv95 then Lv90 in this case.

My skill trees are meant for Gunner mains, they're not being built around someone leveling their sub, its absolutely pointless to do something like this because you're going to force that person to buy another tree or sit around with a skill tree mess until Sega gives out the Skill Tree Pass reset tickets. You DO NOT need a party to be carried through any content, while the Party bonus is great, you don't need a party to level your class.

You've either played the JP servers or not but CBT excluded Bonus Quests where thats a way of leveling classes through Bonus Keys for exp and you will also have access to the daily featured LQ (Limited Quest) for leveling that has a 200% exp boost attached to it making Advanced quests useless

Hunter and Fighter subclasses are preferred for Gunner mainly because of the "L / TMG Stance Up" skill ring; it manages to put hunter and fighter a good chunk of damage past even phantom sub

a Fury-stance Hunter sub is the easier option to manage, and provides you with some beef so you can take a stray hit or two, or just not have to stop to use a healing item thanks to Automate Halfline.

a Dual-stance Fighter sub has greater potential damage output, and typically everything IS looking at you so you don't have to worry much about swapping stances too much; but it is more fragile.

Both are perfectly reasonable to use, Hunter sub would be more beginner friendly, and you could consider moving to fighter sub eventually at your own leisure.

i dont know anyone using any of the automate skills unless youre Gu/Hu, theres no need for them when your weapon auto heals you per hit. Gu/Ph is alright but doesnt meet up with Fi/Hu subs

@ArcaneTechs said in Question: Gunner Builds and Gear:

Here's a build for Gu/Fi and I added a Hu Sub for those who want to be a bit tankier as a Gu: https://tinyurl.com/v6lznpz

Isn't the whole Gunner playstyle focused on not getting hit? I don't see how some flash guard points will help here, specially when Gunner defenses are already low. You'd benefit more from raw HP if you don't have at least 1k HP to avoid getting one shotted.

@Pandas-On-Fire said in Question: Gunner Builds and Gear:

@ArcaneTechs said in Question: Gunner Builds and Gear:

Here's a build for Gu/Fi and I added a Hu Sub for those who want to be a bit tankier as a Gu: https://tinyurl.com/v6lznpz

Isn't the whole Gunner playstyle focused on not getting hit? I don't see how some flash guard points will help here, specially when Gunner defenses are already low. You'd benefit more from raw HP if you don't have at least 1k HP to avoid getting one shotted.

Have you played UH content in JP? --Dmg from mistakes --Spam of strayed enemy projectiles --Hyper Active Bosses

You'll realize in UH content your actual Def from skills or Affixes (augments) will start to matter. Yes the idea was that the more Hp the better (been a thing for years) but it's been proven that Def matters now in current content (and future content for NA). Even if you were maining Hunter, you would still grab Flash Guard and Flash Tech Guard (you wouldnt max them though necessarily) and you would essentially do the same as Gu subbing Hu. Thats why Gu/Hu is the more tankier combo over Gu/Fi which isn't. You're never NOT going to get hit, thats why you want these skills and Hp buffs can come through Affixing (Augment) builds and general gear.

@ArcaneTechs said in Question: Gunner Builds and Gear:

You'll be playing Gu/Fi for the Meta, solely because of the skill called "Another S-Roll Arts" and Fi's general mutlipliers being best for Gunner. You'll eventually get the endgame gear that will allow you to heal on hits (S4: Life Steal from Atlas Series or S5:Mysterious Intent from Liberate series both 15*s) or S2 Sturdy Intent. You will also need to add SSA's that increase Crit Dmg to make the most of it.

Here's a build for Gu/Fi and I added a Hu Sub for those who want to be a bit tankier as a Gu: https://tinyurl.com/v6lznpz

Here is also a Guide for SSA's so you know what I mean when Im referring to S1, S2 etc, short wise they're end game Augment Abilities you add to your gear for that extra damage. https://www.bumped.org/psublog/episode-5-s-class-abilities/

EDIT: Solved.

@ArcaneTechs said in Question: Gunner Builds and Gear:

You'll be playing Gu/Fi for the Meta, solely because of the skill called "Another S-Roll Arts" and Fi's general mutlipliers being best for Gunner. You'll eventually get the endgame gear that will allow you to heal on hits (S4: Life Steal from Atlas Series or S5:Mysterious Intent from Liberate series both 15*s) or S2 Sturdy Intent. You will also need to add SSA's that increase Crit Dmg to make the most of it.

Here's a build for Gu/Fi and I added a Hu Sub for those who want to be a bit tankier as a Gu: https://tinyurl.com/v6lznpz

Here is also a Guide for SSA's so you know what I mean when Im referring to S1, S2 etc, short wise they're end game Augment Abilities you add to your gear for that extra damage. https://www.bumped.org/psublog/episode-5-s-class-abilities/

You put so many main class only skills into the subclass. Is this an altered version of your build?