Now that i've posted visual evidence on top of numerical evidence, it's time to respond to @Thrashinuva !
Before I begin, i'd just like to mention... where in my original post in this thread did I mention knowing, or not knowing of A.Wand Element Change's existence? Seemingly @Thrashinuva and @Zipzo assumed that I wasn't aware it existed. My post was made in assumption that the player is hitting an enemy's elemental weakness, or was that so difficult to infer?
@Thrashinuva said in Difference between 13-star wands?:
200% is about 2/3rd's of your basic wand smack. Form Scythe Potential really is just adding a slightly weaker 3rd hit. In many respects, this multiplies your attack speed by 30% (not really, in exact terms, but hopefully you get the point).
Gosh, it's like you think I didn't know this.
@Thrashinuva said in Difference between 13-star wands?:
Wand normals: 336%, 300%, 370%
Explosions: 240%
Form wave: 200%, 240%, 300%
Gosh, it's like I didn't mention that or anything in my second post! Totally didn't!

@Thrashinuva said in Difference between 13-star wands?:
So it's actually a net increase over explosion damage.
Obviously.
@Thrashinuva said in Difference between 13-star wands?:
No matter what combination of weapons (released in NA) and modifiers you come up with, you can't beat this extra third hit. Even at it's weakest, it still sits at 776%. 910% at it's strongest.
Except in the post I made above, Nemesis clearly beats Form, excluding Hunter sub. Maybe not by much, but it still beat Form. I guess no matter what "combination of weapons and modifiers I come up with", Form is still unbeatable, right?
@Thrashinuva said in Difference between 13-star wands?:
Even the basic Element change ring would reach standard power at level 20. The alternate simply starts at standard power and doesn't get stronger. There's no way an effective techer would have ever passed these rings up, and at the time Fornis was stronger than Slave/Nemesis which were in the Old Type versions, and the OT versions had lackluster potentials as well. This argument doesn't really hold up.
Gosh, it's like you think OT Nemesis and Slave exist in NA or something, when it was made clear that NA has no OT weapons! At the time, Fornis was stronger than Nemesis and Slave OT, but Atlas already existed, was far easier to get, and is infinitely better than Fornis due to its S4. Your point?
@Thrashinuva said in Difference between 13-star wands?:
I don't believe anyone made the argument that Fornis was better or stronger. Simply that it was more available for a cheaper price, and offers competitive levels of damage, a better price to performance ratio.
Not much cheaper, and 11% weaker than Nemesis. I guess paying similar price for an inferior wand is acceptable, yeah? My point was to emphasize that in 99% of situations, Nemesis is currently the best in slot wand. There is no refuting that fact.
@Thrashinuva said in Difference between 13-star wands?:
12 star units exist in the game, so if the argument is to use the highest end weapon and yet sacrificing wand element change in order to use Tech Parry, then I think this is an unreasonable suggestion to make. This ring allows you to not invest in yet more wands in order to hit elemental weaknesses, which is by far the biggest multiplier to damage in question here.
Was Unit Skill addition finally added? I don't recall being able to do it, even with Ray units in possession.
@Thrashinuva said in Difference between 13-star wands?:
Fornis heal also isn't meant to be the tipping point between life and death. It's there so you don't have to waste time in healing yourself so the next big hit doesn't kill you outright. If that big hit is coming sooner rather than later, then maybe you do bother to heal yourself.
Uncharged megiverse. Point countered. Bonus points if you use uncharged grants for an instant 1000+ heal. Can be done in 1 second.
@Thrashinuva said in Difference between 13-star wands?:
Even if you're not Te/Hu, you're still meant to try and wand smack as much as you can. Other options simply give you a better fallback to use techniques when it becomes harder to wand smack. In the future with Heavy Hammer and Safoie Type 0, chasing down enemies will become even easier.
What happens when you're fighting Deus? Dragon? Persona(First/Second phase)? When there are points where you can't reliably hit the boss? No amount of Safoie type 0, Ilzonde, or Heavy Hammer will position you well enough to outperform a techer standing still casting Grants, Ramegid, Ilbarta, etc.
Again, what sets Nemesis worlds apart from both Fornis and Form is its utility, and raw power. Nemesis allows you to cast techs en masse, and in case you somehow get hit, it reduces the next incoming attack's damage by 60%, meaning you WILL survive, get up, and heal off with a megiverse into grants(or wand smack).