@I-UsagiTsuki-I said in Do not join Super Hard (or Higher) UQ/Content without upgrading your gear first.:
PSO2 is a game abouth skill. You need to get better. You need to look tuto on the internet. When episode 4 will be out with expert classement only you will understand what we are talking abouth. Because what will happen is everyone who have good skill, good dsp will be together and all other will be alone and will quite the game.
That how is PSO2. What we trying to do is warning you because in the end is if you guys don't take advice you will be punished. That how the game is. You missed up your skill tree? Buy a new one or wait for a treeskill reset pass.
Like I said I'm open to help people to learn how to the boss fight because some boss will have gimick and you need to understand that. What will happen when ep 5 will come out and you need to use the canon all the 12 player to destroy a meteor? What will happen when some one need to take the job to use the sword to open the dragon weak spot?
The probs is so many player need to understand the basic stuff. How to counter, dodge, Just attack or parry. When you will learn that you will pretty much be realy hard to be killed and have a good dps.
What kind of glorified view of PSO2 do you have, seriously? The expert requirement never changed MPA quality for me back in the day, it wasn't even hard to get. You could do it in a party even.
You are "warning" players? PSO2 doesn't get much harder for a long time. There is no failstate in UQ's (except maybe unlikely case of timeouts), the only actual "hard" content was when they put deathlimits on the rematches because you actually had a failstate and then it was nerfed. If the stars align we might actually not get the death limit and otherwise it's pretty much impossible to fail.
JP only slowly introduces difficulty back with Infiltration and Divide and even then "failing" is still pretty hard, especially when you have access to PH / ET especially the latter with Damage Balancer.
Get over yourself, for many people it's the first week of playing a new and rather "unique" action combat game. You aren't warning anyone, people can see that they die just fine and realize they must be doing something wrong.
Just let new players be new players jesus christ, what is that makes you so fixated on player "skill"? The only thing that is happening here is that you antagonize new players by telling them how they should be playing.
Yes this is a thing in every MMO, and its the same shitty behavior that i critisize in every MMO. The only difference being that most MMO's lock their raid content behind formed parties (statics, guilds, whatever) which means you can police people to play a certain way. If a guild doesn't want to take you as a druid tank, then you have to find someone who does. The goal here is to find like-minded players.
In PSO2 the content is mostly done in PUGs, and the reason for that is mostly because the content is easy and requires no coordination / strategy / communication. But of course that doesn't stop people from bringing their ruleset with them and trying to enforce it on others. You aren't gonna always find like-minded players in random groups.