@AnonMarc said in Balancing:
@JimmBimm last time i played JP in 2018 the early content did seem quite faster than 2013ish, but it does get harder as u get closer to endgame. Im guessing its to speed up the progression due to the increase in content and to make it slightly funner/less of a chore to lvl other classes?
I'm going to go on a limb and say that Normal and Hard, like in PSO, aren't terribly different from each other in terms of difficulty. As long as you keep your main stats and defense up as much as you can get them, things within a ten-level difference will drop fairly easily.
Bosses will still hit appropriately hard on Hard and higher, though. So don't think that running through all the rest with ease will make the game a cakewalk. It's always the people who know full well how to play their class at the fastest they can and know how to not get hit (unless they run a risk build that buffs damage at low HP, and then they soak a bit of pummeling to get that engine moving) that do best overall.
Are attacks from boss fights easy to read? Generally. Are some of us stupid enough to still eat those attacks? In my case, definitely. Greed is not a good thing to push for, especially if you find yourself not playing with others.
So, where you currently sound like you are is fine. If even Very Hard and higher offer no challenge or risk, then it might be time to address if things are balanced. Still, this isn't a game that has or uses PvP, so whether or not it's balanced isn't really a concern except for the "MUH METAZ" crowd.