So possibly a silly question and a bit late since the "Event" is winding down but, exactly how important are affixes? Like, do they really have that significant of an impact on overall DPS, survivability, etc.?
For instance, the "complete with an S Rank on Super Hard with (class tutor) as your only partner" quests, some of them have been a breeze (forest, volcano), some I've really struggled with (quartz dragon, dragon x), and others seem virtually impossible (I dread even trying Bar Lodos). Is it because I've more or less ignored augments and just use whatever's on them when they drop (or buy them from the shops), or does it have more to do with my subclass not being high enough (was 75/55 Ra-Hu last time I attempted one of these quests)?
And if they are something I need to pay more attention to, how should I go about it? My instinct says focus weapon augments on what benefits that weapon, e.g. basics like Precision I-IV for ranged weapons, Might I-IV for melee, Casting I-IV for Tech, and then "Souls" that have the same focus. Units I assume should be a bit more "all purpose" since you can't swap those on the fly like weapons, for something like the Braver class Unit augments should focus on Souls that boost Melee AND ranged (or just Dex), etc., or for the most part should Units be stacked with defensive augments (particularly since pretty much EVERY guide I've seen says to completely ignore stat-ups in the skill trees)?
And for the moment, "Mark" augments can't be transferred, can they? Nor, it seems, is it possible to keep them while affixing new augments to that gear since Affixing effectively "wipes" and "overwrites" all existing augments to the point of it actually being possible to lose augment slots (which is extremely infuriating after putting in several million Meseta building a particular unit up to 5 slots just to have 4 of them fail and reduce it back down to a single slot).