@Robsynclair64 said in Devs please address the resolution issues in Xbox:
@Duchess-May said in Devs please address the resolution issues in Xbox:
@Robsynclair64 said in Devs please address the resolution issues in Xbox:
@Seedenator said in Devs please address the resolution issues in Xbox:
Even with the B to zoom into the concert? I noticed it got a bit choppy with all the bouncing pebkac in the audience, but the zoom/change camera function smoothed it out.
Yeah, so all I saw for half of Our Fighting was Quna skipping around after a couple seconds of a frozen screen. Xbox One S maybe be cut out for the gameplay experience, but not really for the lobby too well.
That's really more an issue of the CPU when all of those PCs are on-screen, unfortunately. The Xbox One X gets bogged down. I guess the resolution stays OK, but it starts to become a slideshow. Can't wait for the Series X to resolve this issue.
Slight off-topic derail: I'm getting one of those. Xbox controllers have always been the second comfiest thing in my hands next to the Gamecube controller.
I have a PS4, but, screw the PS5. It won't have what I want this generation. Unless Sony somehow touts being B-C with their disks or digital purchases on PS4, they're not getting my money this time.
+==+
So it's really the processor that's the issue, which means that it wouldn't matter which version of console you get, a crowded lobby is going to be a crappy experience for all of what little time spent there, huh?
I mean, if you're just there to chat, I think it's not a big deal...but if you want to get stuff done, best to move to another block. Most MMOs run pretty meh in crowded player areas, especially PSO2 with 50 or so on-screen (there were far, far more people there, just hidden for graphics, but the CPU knew they were there).
But yeah, true meme peeps go to Block 1. B)