Does roughly 45k-55k damage per hit, which is enough to 1-shot pretty much all the enemies in the level. If it hits a weak spot the damage jumps to 90k-100k a hit. On the boss it took a few casts of grants to kill those ring things he throws around, with each cast doing something like 8k per hit x5 hits = 40k.
Now we're talking, pardon if my tone sounded sharp...its just the way i type
My gizonde has never done even 20k/hit (i only refer to fully charged techs, just fyi)... the max ive ever seen is 15-17ish, on that same level (luv the robots!!!). Most normal bots die in one hit in VHAQ, two if needed. For SH lv70 fields, could be 3-4 gizondes before the mobs start to fall.
This is my pain, +++ charging a spell every damn minute makes scoring decently on Mining base literally impossible for me unless i get perfect illoie situations.
IMHO, ilfoie is spectacular, with all my boosts applied usually hits for 35k. It is grand for any field where enemies bunch up- namely daybreak, mines, forest, and floating facility. Otherwise, if your team is keeping the goons busy, you can play the back and drop meteors on the mobs/minibosses from farrrr away.
90-100k damage....yeah like the numbers i presented to you, those are my max, which is 2-3 orders of magnitude lowers that yours.
Either ive done something(s) veryyyyyyyyy wrong, or soemthign is veryyyyyyyyyyyyyyyy weird.
Hmm. My best guess is either your skill tree is missing some of the boost skills, or your techs are low level. Because those numbers do seem a bit low. Make sure you have all of these skills: Elemental Conversion, Advanced Tech. Perfect Attacks, Advanced Tech Charge 1 and 2. In the Techer tree you want Elemental Precision Hit and Tech Charge JA Addition as well. Plus you should have enough points in the Techer tree to max out all 3 elements, and enough in the Force tree to get 5/10 flame/freeze/lightning mastery 1 and 5/5 flame/freeze/lightning mastery 2.
Those values are all multiplicative, so end up with something close to: 1.225 * 1.1 * 1.1 * 1.1 * 1.14 * 1.2 * 1.2 = 268% damage.
(1.225 is elemental conversion if your weapons element is not matching your tech and your weapon has 50 element on it. It would be more if you matched and/or had 60 element, up to 1.3). I also have an extra 1.2 from Talis Tech Bonus, but even without that your techs should still be hitting harder than they are.
If you have all of those and are still doing very low damage then there must be something else missing from your build, but I'm not sure what. Are you hitting your perfect attack windows? Although Tech Charge JA Addition should help with that so it's not as important.
Great info, in plain English (PSO info pages can be nuts with jargon)
Force: Switched my sub to techter. Maxed out elements precision hit, activated tech charge JA. Besides the element masteries, what is the next critical things to activate, in a good order?
Tech power up, Pp, or go for the spells first. I'm at 25 and have 14sp left at the moment, going to try to power level to 50 today.
Otherwise, I have all lv15 spells and most/all of the force skills activated except for elements are only half leveled (went for all tech power up first, and some dex to equip better weps sooner). Both advanced tech charges are on 0. Hmph.
Units. - I'm using a rose set, has a +90 bonus and looks killer. At + 4 currently on all.
As a rpg guy of 30+years I've never had this much trouble with skill trees... I don't even care much about them, just would like them be set to max damge potential and forget it
Thx and any more tips would be helpful.
PS - for my Hunter and fighter, I do stick to the main weapons because that's what makes them different. I usually leave a slack or to open so I can use a launcher for fast clears. It's also nice to be able to use a katana with a fighter and also the bow without having to switch the braver. Those guys are next to get sorted after my precious force is sorted out...