Fashion we can’t wait to have in game

@SaviorZero82

Damn it you beat me to it. lol

Ok, so, long list, no way I can post the pics so I'll just use the links. First impression: need a lot more green (specifically more of an emerald tone) and gold for the female clothing in order to keep with my characters' themes. Otherwise I may have to make different characters (Im very fussy in the "if I can't do it right I'd rather not do it at all" sense). Anyway, here we go:

http://www.bumped.org/psublog/wp-content/uploads/2019/10/Tude-Erosion.jpg (This just looks bad-ass and if I can get it in a purple theme I'd probably use it for my main Auxiliary, Amethyst)

http://www.bumped.org/psublog/wp-content/uploads/2019/12/Esta-Teresa-Art.jpg (possibly a new look for Yurielle, my Force)

http://www.bumped.org/psublog/wp-content/uploads/2020/01/Melissa-Repca.jpg (if I could get that shirt in an emerald green or even matching the lighter tone of the ribbon this could be perfect for Lament, my Braver)

http://www.bumped.org/psublog/wp-content/uploads/2020/03/Fierte-Noese-art.jpg (I love just about anything with an industrial age/steampunk vibe to it so there's be a few things like this on the list)

http://www.bumped.org/psublog/wp-content/uploads/2019/10/Lord-Fangus.jpg (This one I'd have to see in-game to know for sure but it looks interesting)

http://www.bumped.org/psublog/wp-content/uploads/2018/05/Ranger-Vent.jpg (Minus the hat this is another I'd consider for Lament)

http://www.bumped.org/psublog/wp-content/uploads/2019/02/Nanoha-Repca-A.jpg (if I can swap the blue for gold this is another choice for Yurielle)

http://www.bumped.org/psublog/wp-content/uploads/2019/02/Fate-Repca.jpg (this one just looks cool, maybe use it for Yurielle, maybe not)

https://www.bumped.org/psublog/wp-content/uploads/2017/08/Protective-Skirt.jpg (To go with outerwear that's just a short jacket like the Heart Effector)

http://www.bumped.org/psublog/wp-content/uploads/2018/02/Trench-Coat-M.jpg (I may or may not have an obsession with trenchcoats)

http://www.bumped.org/psublog/wp-content/uploads/2018/03/Noble-Long-Coat.jpg (Again...trenchcoats)

https://www.bumped.org/psublog/wp-content/uploads/2018/10/Kai-Schulens-Sniper-Rifle.jpg (Hoping this would be an AR weapon camo)

http://www.bumped.org/psublog/wp-content/uploads/2017/04/Silvos-Series.jpg (Lament's Auxiliary is a female CAST by the name of Vytal so this would be for her)

http://www.bumped.org/psublog/wp-content/uploads/2014/10/Magia-Savior1.jpg (Somewhat similar to Echo's Ballistic Coat but with more flair. Hoping it comes in white, gold, or green, but black is always good, too)

https://www.bumped.org/psublog/wp-content/uploads/2014/07/Almagest1.jpg (I would love for this to be a rod camo. I don't know why but I just really, really want a scythe rod camo)

http://bumped.org/psublog/wp-content/uploads/2013/02/Arao.jpg (This would end up being for Yurielle's male CAST Auxiliary, Shrike)

There are several accessories, face/body paints, and so on that I found along the way, too, but this list is long enough already.

@zaffy2005

That cape tho...

And yeah those do look cool. Actually if we are talking weapons and weapon camos, I actually can't wait for the tombs and book weapon and weapon camos. To get that authentic mage feel.

@ERICK001BC You mean on the Fate Repca? Yea, that's pretty cool.

And the scythe is a holdout from me still wanting that "Battle mage" vibe. I think the overall vibe I'm going with for Yurielle is sort of a "what would happen if a Final Fantasy-esque White Mage decided the best way to keep her team in top health was just to destroy the enemies before they could cause any harm?" Hence substituting the more typical "blunt, ornamental rod" for a scythe. But most of what I've found, at least through the current crop of multi-weapon camos (finally finished posting shots of the Photon Booster shop camos so Ive seen what we've got to work with so far) Rods tend to be taken in the direction of becoming a ridiculously proportioned mace, excessively ornamented club, or giant Mjiolnir-esque hammer (Rod-specific camos in the game right now seem limited to two variations of a Lillipan in a sack dangling from a stick, and the gaudy Casino stick).

@zaffy2005

As far as camos go, I don't really like these, i would be okay with just more ability for photon color options. But I am currently using a wind blowing leaves one. Sadly I wish they allow you for multiple camo options being linked per weapon. Because As much as I really don't like the partisan in this game, I will rock that broom stick.

@ERICK001BC Yea being able to equip camos separately would be a great feature, as I really like the "A Leaf in Autumn Breeze" camo for the Talis and Assault Rifle, but not so much for Rods, Launchers, or Gunblades (not that I use those much, or ever will until the devs decide to stop crapping on them).

I dont actually know anything about the Photon Color feature or what it means to change the colors at all. Is it as simple as it sounds? Like if I use the Nox Assault Rifle (think it's the Nox Steiyr but not certain) the bullets it shoots are purplish pink. Does Photon Color change let me change them to, say, electric blue, or is it something else?

@zaffy2005 Yep really that simple.

It has to be a weapon that allows for photon color change, example the Harmonizer. I first tried it with my 13*star items i got from those badges. It just changes the art color both on the weapon and on attacks to that color. It is also free and you don't need to spend anything and can do it multiple times.

I like the claymore's with the Autumn breeze and the double blades. Most of the camos tbh for this one.

@ERICK001BC Yea, I'd say overall it's probably got the greater number of good looks. Really like how the TMGs look with it, too.

Now, would Photon Color apply to Techs? Like if I wanted to make Light Techniques appear black instead of white, or fire techniques look like blue-white flames instead of red-orange?

@zaffy2005

Don't think so. It will change the color photon area of the want but not the technique color of it. I think that would honestly annoy me tbh. If we are fighting against dark luther and I see a member using dark colored attacks (instead of light and wind) I would think they have issues lol.

@ERICK001BC Heh, or they're like me and just pick attacks based on "Effect" rather than element. Like for a while there I had Megiverse and Ilgrants as my go-to Techs; Megiverse for "healing" and Ilgrants because it's basically "fire and forget" because of the strong homing capabilities. Before that it was Ilgrants and Ilmegid because they're both "homing" abilities. Wasn't until literally just yesterday that I thought "maybe I should make use of this elemental conversion skill that boosts attack based on matching techs to the element of the weapon." ...And found out that I only have Fire and Light weapons. Need to find Gal Wind talises and preferably Psycho Wands or at least Nox Lipher Rods in other elements.

@zaffy2005 Not that certain times different elemental attacks work better, example sometimes a fire attack in pokemon against a water type or fire type was the best option to go, Or even tri atack and normal attacks are more advantageous. Plus for the most part I can tell the difference with certain attacks.

But If i see someone spamming something that doesn't look right I will def question it in my head like wtf?

But would be cool to see blue flame or black or whatever coming down on an enemy. Something not to hard. Like how the card should have been a tails weapon. It's time to dddddddddduel.

@ERICK001BC Custom colored Techs would be a nice, personalized touch. I am disappointed that Dark and Light seem to be the only elements that have "homing" Techs. Just wish they were more useful on crowds, even if only as a "shotgun blast" doing a reduced amount of damage but spread over a wider area. In-game descriptions are colorful but as with so many other cases completely useless for understanding what the Techs actually do. Have to see if I can dig up some Youtube videos showing them off or something.

@zaffy2005 said in Fashion we can’t wait to have in game:

@ERICK001BC Custom colored Techs would be a nice, personalized touch. I am disappointed that Dark and Light seem to be the only elements that have "homing" Techs. Just wish they were more useful on crowds, even if only as a "shotgun blast" doing a reduced amount of damage but spread over a wider area. In-game descriptions are colorful but as with so many other cases completely useless for understanding what the Techs actually do. Have to see if I can dig up some Youtube videos showing them off or something.

Have you tried all the techs yet? I just made 3,4,5 sub pallets with 1 of every type of skill and used it on different crowds and stuff and saved my favorite to different circumstances and enemies. But I only do tech/force on the side, I am sure you must have done this already of different enemies and situations. I usually use the homing dark on large crowds and it works very well as it goes through them all and back again. As for light the blade spin works well on crowd control. Wind has a very good shotgun blast specifically made for crowds and works as a shotgun. Lighting second ability works amazing for crowds as it chains them Almost all fire are crowd control, with the burst hitting multiple, the flame pool burning the ground. The comet/meteor thanos attack legit taking out everyone in the circumference. The ice breath is nice for the lined up crowd.

@ERICK001BC Heh, my approach to Techs so far has been "put "support" Techs liek Resta, Anti, Shifta, and Deband on the sub-palette, read the descriptions of other techs to see if it has homing, fill "back palette" with whatever has the highest potency number." Which means aside from the support techs mentiond I've used Ilgrants, Ilmegid, Megiverse, whatever the highest potency Dark tech is (horrible with names at this point, still, but it has a very long charge time), and the basic "starter" fire tech., as far as any prolonged usage goes. I did try out a couple Ice techs during a Volcano run because I was a bit under-leveled, haven't tried any of the wind or lightning techs yet. So for most techs I have no idea what they actually do.

@zaffy2005 I hate how I separated the stuff so it didn't look so clump together. Sorry for that. Well, if you don't mind me asking what lvl are you right now. I say this because there are some skills that help with charge time. I am only 60/55 atm with these classes.

Also I am sure there will be a lot more options to play with that are what you are looking for when we are able to combine the attacks.