@Nostalgia said in Transfer character to another ship:
Now...if only the market would remain the same across all of the ships.
Cross-Server markets is hard for most MMORPGs to do. Pretty much no free to play has the capacity to do it. Some free to plays are bad enough server-side that they require you to physically open a character shop in the world rather than listing items on a market. (FFXIV actually was like this in 1.0 / Legacy.)
The Elder Scrolls Online is even worse, because markets are limited to NPCs that guilds own in the open world. In order to search a specific market, you have to physically move to that NPC wherever they are, and search them there. Some markets in TESO are located in the middle of no where. Of course, these are all done per server, as you'd expect, since the guild who owns said NPC puts items up for sale via its own guild members. People NOT PART OF THE GUILD cannot list items on them.
Final Fantasy XIV's markets are not cross-world, but Yoshida is still trying to work on that, after he broke down the barriers between worlds using the world visit system. You still can't go cross-data center (IE: cross-Physical servers) and he's said that crossing data centers would be their biggest hurdle out of anything.
Final Fantasy XI will never have cross-world markets, due to the limitations of network infrastructure not allowing even cross-world characters. (512 Kbps maximum connection, even if YOU have a connection with 1+ Gbps.) (Some mods/add-ons for Final Fantasy XI even have to warn players that using them adds packets, as this can lead to lag/faulty connections.)
Guild Wars 2 is still per server market boards, even after megaservers. (This is one reason why there's still a server select list. Other than World Versus World.)