@2B said in I think this game is going to fail by the end of the year.:
It's real funny when an idea comes around and some people think porting games to Unreal Engine 5 is magically going to make the game better. It doesn't btw. Not from a coding or content point of view. The prettier those graphics look, more time it takes to develop. Pretty much the reason why FF7 Remake is a fraction of the original game and it took years to develop just a fraction of it.
In an ideal situation, SEGA would have released the game to NA simultaneously with the JP game. SquareEnix figured this out on day 1 with FFXIV V1.0 but face-planted the game by having the cpu and gpu requirements FAR steeper than what the average potato PC was at the time. Sure it was pretty, it just wasn't good. So SE had to kill their baby, nerf the Miqo'te butts, and dial back the detail on everything by a good 75%. FFXIV in it's current incarnation still eats video cards for breakfast, but you can at least play it on a potato, unlike before. PSO2 always worked on a Potato. It's system requirements are not steep at all, but it's also clear it's not as pretty as FFXIV V1.0 or V2.0+ is. That's fine. With EP3.0 Sega started giving some storyline NPC's less horny outfits and at some point the game appears to have lost the jiggle physics. That's fine.
However the only visual thing that I find detracts in the game is the eyes. CAST in particular look like they have these super-low resolution textures that just look like they're drawn on with a sharpie. Other eyes on the other game's character types tend to range from "so low rez it I can't stand it (like the Deuman eyes)" to "eh, it's fine".
Sega could always update the models and improve the renderer to support it, but then people playing on potato's won't be able to play the game, and that's just the prime consequence of making a F2P game, is that you have to make it work on peoples 12 year old PC's.
Would SEGA come out with a PSO3 at some point and make FFXIV look quaint? That would be nice, but what I want from a PSO3 is a proper open world that everyone can play in, not just "raid runs". Because if you think about it, the "ships" and "blocks" in the game are just the equivalent of a shooter game's lobby, and it's a way to shard the game without having to give a reason for it. As SEGA doesn't release anything else in the PS franchise unlike SquareEnix does with Final Fantasy, they likely do not have a huge asset library from which to pull from.
The Anime even points out that there is an ENTIRE CITY on the ship. Where as that scene with Zig in the game just takes place in the shop area, the anime has him in his own shop.