@SalutexMO said in I think this game is going to fail by the end of the year.:
@2B said in I think this game is going to fail by the end of the year.:
@Ship04 said in I think this game is going to fail by the end of the year.:
You know what games did die? Maplestory 2, Kingdom underfire 2, Wildstar
they all had around the same player base as this does now.
Wait is that taking into account both NA and JP? And how the hell is destiny 2 considered an mmo?
Any website that shows more than 0 subscribers for Wildstar is a fake or years outdated website.
Wildstar is dead, NCSoft closed it and killed the subsidiary company that was making it - laying off everyone. About 2 years ago:
At least they got the daily players part right...
Used to play that game...
There were specific reasons for it's death.
Near the end the active playerbase was extremely small and split into 2 camps:
Hardcore raiders - this was basically less and a handfull of raid rosters remaining.
Housing folks - most of the final players, building stuff in their houses because the tools were so fantastic.
Between them the number of people was likely in the low hundreds.
The game was marketed as extremely lighthearted casual play for fun and laughs.
- When it launched questing was like this, but the very first level 10 'mini dungeon' that you'd hit within an hour of starting had the difficulty of a WoW normal raid. The first actual dungeon that most players would hit within a few hours of play... harder than a WoW mythic raid.
The actual raids once you got there - were the most brutal hardcore raiding on the market... in an MMO that looked and felt like a cartoon casual game.
Extreme mismatch there meant most people left the game the moment they hit that mini-dungeon or the first dungeon.
Eventually they fixed it all and made most of the game casual friendly, but by then they were under 5000 regular players... bleeding money... and only left alive by NCSoft because it was still reeling from community reactions over the death of City of Heroes (which was killed while still profitable and full of players)...
They gave it almost 2 years on life support, then killed the whole thing...
You really cannot make analogies between that and any other MMO. It was kind of a freak thing.
If something were to kill PSO2, it would be for very different reasons...