Got around to creating second and third characters and chose Force for #3. So far....I am severely underwhelmed. Now, maybe it's just because I've only used it in the prologue so far, and I went through on "Hardcore" just to see if I can bump up the XP gains right off the bat, so maybe it's just coincidence and/or the result of only just getting the feet wet, but it's just really, really feeling weak and useless. 370+ damage on charged magic attacks, sure, but only 20-40 on a melee hit. I actually gave up and swapped to Gunblade (when is this thing getting buffed to not be a completely useless gimmick?) just because as pathetic as the weapon is right now it was still more effective than going "pure mage." I know that's sort of the "standard" for mage classes. Physically frail in both attack and defense, limited mobility, dependent almost entirely on their magic (and the character is a Newman, so physical weakness is compounded by that), but is there a way to turn that around at all?
I'm looking for recommendations on how to build a proper "battle mage." High-damage, quick strikes, mob-clearing, as long range as possible while still being able to hold its own at melee range (since all the best Techs/PAs in the game aren't worth a hill of beans without PP), and as mobile as possible (I hate being a sitting duck). I want to be able to really stick-and-move like I can with my Ranger, only staying still when I've got a safe distance buffer, and not worry about getting killed instantly when I have to recharge PP.
But there are so many questions and I don't know if it's lackluster translations or what but the in-game info is anything but intuitive. Virtually no useful or practical information at all.
Can it be done? Or is this just not something a Force is capable of? Is it more or less a "support only" class? Should I be looking to swap to Techer as soon as possible? Would that really be an improvement at all (not really sure what the difference between them is)? Is the approach for any Tech/Magic/whatever-based class for PP recovery just to run around and wait for it to recharge on its own? Can the Talis type weapons be "buffed" enough to be useful on their own (not expecting them to be Assault Rifles, just want to have decent ranged damage)? Are there any all-class/multi-class weapons that can be snuck in there to break away from the norm but still let me use Techs? Did I completely screw myself picking Newman and should go back and pick a different race?
I know I'm dumping a buttload of questions here and looking like a total n00b here but, quite frankly that's what I am. I'm not one of the "long-time faithful" who learned Japanese or ran some kind of translator program to play this game when it first came out all those years ago. It's been maybe a week, week and a half at most, since I first started playing and I went straight to Ranger with my first character strictly because I figured it would be the most minimal "culture shock" in comparison to Destiny and Halo that has dominated most of my gaming for the majority of the last several years.
I guess the "tl;dr" version for anyone familiar with Destiny is can I use Force to make a Warlock, would Techer work better, or do I simply need to bite the proverbial bullet and settle in to completely adjusting my entire play style?