@John-Paul-RAGE said in PSO2 JP Dev Team announcement about coronavirus and what it could mean for NA:
@IfrianMMO there is a very large majority of the playerbase that doesn't even really understand how the mechanics of the game work just yet because they are only focusing on the leveling up aspect, so yeah starting with EP 1 - 3 is a better move concerning the goal of bringing it to the Western market, which is to build an entirely new playerbase.
This approach allows those newer players to both learn the game and experience the immersion of progressing through the important fights in a seemingly chronological way (if they are playing the story missions).
Throwing it into episode 6 where 75% of the content is DOA isn't a good way to build a lasting playerbase.
I mean, the people that began playing PSO2JP in ep 5/6 also had to learn from 0, and once again, not one of the ones i know has ever had any issue with adapting or quickly catching up with the rest of PSO2JP, they had an easy time.
Nonetheless, i think you missunderstood me, i am not opposing to the idea that as an aftereffect, and a byproduct, some players may benefit from this strategy, as i have mentioned, despite playing on PSO2JP, i am one of the players who benefits from this model.
Why? Because i am casual as they come and on many occasions from ep 3 to ep 5JP, i have missed a lot of events, farms and loot lines that later came to bite me in the form of upgrades, events and new gear that i had much harder or no access to.
Personally, for me, it is great that this model is being implemented, so i support it.
All i am saying is that this is not "for the benefit of players" or "for the sake of helping newbies adapt" but because it´s a very effective and proven to work/profitable strategy of marketing an older game to a newer audience.
This is not about the players, this is about the money, and it always was.