@Mattwo7 said in Poll: How will you play?:
@HoveringNebula On the contrary, PC could have many things that wind up going wrong. The code isn't an exact copypaste right now and even if it was, Xbone's OS is just a stripped down Windows 10 (previously Windows 8 ) platform.
This sentiment would be true were the game being ported from Xbox One to PC or were its PC version were planned to be a UWP app. However most indications point to PSO2's PC version being released in a similar state as its Japanese counterpart... a base installation and launcher (only this time not distributed through the website but through Steam / MS Store) which handles the actual patch updates and game settings (this has been proven through references to the launcher in the Support site and Manual).
However, to quote myself from another thread:
From what is seen, all versions of PSO2 whether they be NA or JP and/or PC, PS4, Vita, Xbox One, are all compiled from the same source code with pre-compilers (or if statements) in place to compile features specific to either version or platform. Its for this reason that features and content that was exclusive to SEA, TW or NA still appear in the JP version from time to time.
So... in another post I made a theory that most of the fixes to issues found in Open Beta might come around as one big patch when Open Beta ends to transition the game to full launch. This 'big patch' would still need to be compiled from that same source code so its entirely possible that during that process Online R&D (the dev team) could also compile a "PC build" with "NA Edition" (each version is called an "Edition" in the source code...) parameters used for compiling the Xbox One version set to "true" (add NA server address, include NA features, gate content, etc).
Of course not to say the whole process is simple, there's also internal testing (not everything requires a public beta) and submitting the game to its distribution platforms, but in terms of code base... most of NA's changes could very much already be working on PC. In fact, there's some minor indications this may be the case as some screenshots used for the manual appear to be from the PC version. Here's an example...
And I even provided a few screenshots showing that the PC version's been in the works internally:
This is the Xbox One main menu we know:
Now here's the PSO2 Menu as shown in the NA version's manual:
Less options... could have come from an earlier build right? well thats what most of you would think but in fact... this screenshot appears to be from the PC version.
since other than the removal of options related to PSO2es and Sega ID accounts, most of it lines up whereas Xbox One's options line up more with the PS4 version:
As aside from the removal of options relating to PSO2es, Offline Character Creator and Changing account info and the addition of language settings and window settings, the options listed and how they are phrased match. Both version's menu window even say different things as the JP PC version says "ログインメニュー" (LOGIN MENU) while the PS4 version says "タイトルメニュー" (TITLE MENU).
To add to that, that screenshot of the PC version's "LOGIN MENU" is the same as the one from when the official website first leaked and the manual was available, so this PC version used for (some) manual screenshots had been working since Closed Beta.
Also in regards to "test if the cross platform works" statements... PS4 and PS Vita Closed Betas in Japan were done on separate servers. Once the Closed Beta was over it was just simply allowed to join the 'live' PC servers. In this case its an inverse, the PC version's ready but until Xbox One's completed its Beta we aint getting that PC version...