@Drakaina said in Fabric physics:
I know this would be a lot of work it would be nice for any outfits that have fabric and such if you could adjust it of how much it can move about because I was excited for the silhouette of Darkness scratch ticket because I like evil looking attire especially the Twilight Tenzan but the bottom half of it the big droopy part (if it's got a name please tell me) if i move faster than walking speed or jump/Glide I constantly look like that famous picture of Marilyn Monroe picture
It looks like I'm always being hit by a really Powerful updraft
The fabric physics in general could use some fine tuning if we are being honest. Some outfits with skirts, stick way off the hips, and float. Likely do to prevent clipping, but games like Assassins Creed have shown, that cloth fabric can be programmed in a more realistic manner than what we have currently, that would prevent clipping. And some minor clipping, if hidden by running movement, is typically not noticeable. Then again, the game seems to be taking all layers of clothing into account at all times, even our bodies themselves. So they may have to change the way phisical objects load in. That all said, I know that when working with clothing based physics, or physics in general, you want to be careful, because not doing So, can result in some game breaking bugs.