@Clairvoyant said in Terrible new UQ schedule:
Asking for a schedule from Sega isn't the answer to this problem; that's a bandaid solution. All UQ style content should be doable whenever someone wants to play it. There is no reason to force someone into following a schedule or have them wait around randomly for a chance to do the content.
The UQ trigger points should always be accessible to queue up for. Put a limit of 15 clears per week. If you want to keep running it after that you can, but you will only get rewards/drops for the first 15 clears per week.
Now we have a system where someone can log onto the game and do the content they want when it suits them. If I want to run all 15 runs over the weekend and not fall behind I can do that.
If they have to keep the randomly occurring UQs around for some reason then that can be a method around getting more rewards per week in addition to the 15 clears you can always get.
Also, there should be multiple difficulties (easy/normal/hard) because not everyone is at the same gear and skill level and I'm tired of braindead UQs you cannot even fail.
Sorry but rewards only for the first 15 clears? What problem does that solve? That's still putting a gate on the content which this game does not need at all
UQs as they stand are pointless anyway. Just buy the drops for 1k off the market. There isn't a lick of content that requires high end gear. If you meet the BP that's all you need which makes the whole system null n void.
Id say keep the random UQs ONLY when you have other content in the game to keep folks busy. This is not the case now n now we have old UQs equally contending with the new one at release which shouldn't be the case.