Bug with bypassing Damage Attenuation with BP

I tested out the new "feature" where a sufficient BP will allow one to avoid damage attenuation. That part worked, with me being able to fight in Resol Forest at Level 10 and do normal damage. Unfortunately, while damage attenuation can be bypassed, you still get next to nothing for doing so. XP down 95%, no drops whatsoever. I was killing stuff, doing normal damage, no "DEFEND", no damage attenuation whatsoever, but due to level difference, no rewards. Sega botched it again. Please, either restore the level damage attenuation completely or allow people to get rewards and drops. This is dumb and makes the feature completely pointless

That's working as intended, if you don't like what it is it doesn't mean it's botched or pointless.

@El-Zenchi said in Bug with bypassing Damage Attenuation with BP:

That's working as intended

Source on that?

The complaint was that players with good equipment were meeting BP requirements to enter areas or participate in UQs where the level difference inhibited their damage. The BP-based response to prevent the damage loss seems aimed at allowing them to participate due to being over-geared enough to counteract being low-level, so it makes sense they should receive full rewards too.

@Miraglyth said in Bug with bypassing Damage Attenuation with BP:

@El-Zenchi said in Bug with bypassing Damage Attenuation with BP:

That's working as intended

Source on that?

The complaint was that players with good equipment were meeting BP requirements to enter areas or participate in UQs where the level difference inhibited their damage. The BP-based response to prevent the damage loss seems aimed at allowing them to participate due to being over-geared enough to counteract being low-level, so it makes sense they should receive full rewards too.

They only mentioned damage, not rewards.

@El-Zenchi said in Bug with bypassing Damage Attenuation with BP:

They only mentioned damage, not rewards.

Ergo no indication of their intention with rewards.

That option was always their, it was never add. Sage just announced it. What change was the rewards that RMT was getting because of it.

@Miraglyth said in Bug with bypassing Damage Attenuation with BP:

@El-Zenchi said in Bug with bypassing Damage Attenuation with BP:

They only mentioned damage, not rewards.

Ergo no indication of their intention with rewards.

They recently removed rewards for lower level players to avoid leeching and mentioned that leeching is frowned upon by their rules and that people who do so would be penalized. Their intention is very clear.

@El-Zenchi said in Bug with bypassing Damage Attenuation with BP:

@Miraglyth said in Bug with bypassing Damage Attenuation with BP:

@El-Zenchi said in Bug with bypassing Damage Attenuation with BP:

They only mentioned damage, not rewards.

Ergo no indication of their intention with rewards.

They recently removed rewards for lower level players to avoid leeching and mentioned that leeching is frowned upon by their rules and that people who do so would be penalized. Their intention is very clear.

Good I agree with their discussion and respect it. I also think their is an added underlying benefit of that discussion.

@El-Zenchi said in Bug with bypassing Damage Attenuation with BP:

They recently removed rewards for lower level players to avoid leeching

And now they're not leeching when sufficient BP means they do full damage, so...

@Miraglyth said in Bug with bypassing Damage Attenuation with BP:

@El-Zenchi said in Bug with bypassing Damage Attenuation with BP:

They recently removed rewards for lower level players to avoid leeching

And now they're not leeching when sufficient BP means they do full damage, so...

Not really, the lack of raw damage from each level is quite noticeable and damage taken is unchanged. Also the only thing removed is the no damage part, damage is still lower by level difference.

@El-Zenchi said in Bug with bypassing Damage Attenuation with BP:

Also the only thing removed is the no damage part, damage is still lower by level difference.

Sega said in August 4 Update Details:

Damage attenuation due to the level difference between the character and enemy will not be applied once battle power is above a certain amount.

@Miraglyth said in Bug with bypassing Damage Attenuation with BP:

@El-Zenchi said in Bug with bypassing Damage Attenuation with BP:

Also the only thing removed is the no damage part, damage is still lower by level difference.

Sega said in August 4 Update Details:

Damage attenuation due to the level difference between the character and enemy will not be applied once battle power is above a certain amount.

The raw damage you get each level makes a big difference. Do you even play the game?

@El-Zenchi said in Bug with bypassing Damage Attenuation with BP:

Do you even play the game?

Now that looks like a deflection to me. You literally said "damage is still lower by level difference" which is demonstrably false.

Edit: If I recall a level is typically only worth around 10 Attack, which is something like +15 enhancement on a weapon. It's possible to be 5 levels below an enemy but have a way higher BP - mostly derived from having a higher Attack - than someone who's only 4 levels below them. The BP-based allowance to avoid attenuation already takes care of the disadvantage of being a low level and that's the intention behind Sega adding the allowance in the last update.

@El-Zenchi no its not. rhe specifications of all those buffs to loot and exp were they are active WHILE damage attination is active. since it is not, exp and loot should be normal.

read the patch note for when they added it carefully

Quests

The conditions for Gigantix’s retreat will be changed.

If damage attenuation (reduced damage dealt) occurs due to the level differences between a player and an enemy, the player will only be able to inflict “1” damage to the enemy.

If damage attenuation (reduced damage dealt) occurs due to the level differences between a player and an enemy, the player will not receive any item or meseta drops.

If damage attenuation (reduced damage dealt) occurs due to the level differences between a player and an enemy, the player will not gain any EXP or Seasonal Points.

If damage attenuation (reduced damage dealt) occurs due to the level differences between a player and an enemy, it will not count towards the player’s task progress.

When an enemy’s HP changes according to the number of players in the area in the "Exploration Sectors" and "Combat Sectors", the number of players who are affected by damage attenuation (reduced damage dealt caused by level differences between players and an enemy) will no longer be factored in.


Notice all the IFs there. that means if that condition is false, then the effects should be normal. If you know wha IF means then at no point in time should it cross your mind that someone doing normal non-attenuated damage should not recieve exp or loot.

in fact the loot is still there. the exp however is either non-existant or reduced