@AngryRhombus563 said in did Braver did the job?:
I can tell they want people to play braver differently than they did in pso2. I dont think any braver should be going for pure katana or pure bow with the way its setup. Giving katana a gap closer would be unbalanced vs other classes because braver has a long range option of bow, and it doesnt seem to have a bonus for range differences. instead if trying to gap close with katana, switch to bow. both have the main class damage boost. else, expect to photon dash a lot like about every melee weapon ends up having to to an extent.
And it does have two decent enougg gap closers, one pa and brave combat. Theyre just not super long range and they dont need to be.
If that's how NGS Braver is gonna be then I'll just stick with Fighter, thank you.
To anyone that ever play base PSO2 Katana Braver it's totally a nerf because there's even less option to choose, No Asagiri for horizontal gap closer, No Shunka for vertical gap closer, how can anyone say NGS Braver kit is fine is beyond my understanding. The new PA roster are not even that interesting either. Silverleaf is literally just normal 3 that cost PP, they could have make it like Tsuki Gekka combo so you can adjust altitude or something but that's probably too clever for people to use I guess shrug.
and if they're gonna force people to use both weapon they'll still have to buff Katana because Bow absolutely does everything better than Katana right now.
I really start to think making class having different playstyle for NGS is a bad idea. The one from base PSO2 is already pretty solid but now it's like we're starting in stone age all over again. I love base PSO2 Ranger gameplay where I could do some big brain play with trap placement and positioning for Stationary fire and Positron, now it become just 'Huh duh Eraser go brrr'