@Flowen231 said in NGS sure is pretty, and the open world is a pretty fantastic new foray for the franchise but the gameplay/content...:
@TEN-SQUARE-3 Just for clarity, we were talking about which has higher DPS. You ignored my point about the nex fireballs, and you say that rod react is not valid and follow up with citing PP conversion and tech charge PP restore to bolster your argument while telling me the chart is flawed in the long term because it doesn't take abilities into account. Whether there are many attacks where you can abuse react into parry is also irrelevant to our initial debate which is that it's incredibly easy for a force to not overextend as a result of their frame data, and also irrelevant to the other point where it's the optimal thing to do whenever you can. EDIT2: Also I saw your bujin video, and it reminded me that you can react and parry spam during bujin's red dome as well.
But back to what we were discussing; Your videos actually prove my point about the DPS. GET READY FOR THIS; Secondary chart with normal attack frame data.
Uncharged Foie is higher DPS than charged, the reason it was slower in your video is precisely because you used 7 normal attacks to refill your PP, if you want to test it yourself, try doing the fight again and using 7 normal attacks on a charge foie run once you get the burn, it should be slower than your uncharged video. And yes, the DPS alone is what I was referencing as far as foie goes, and my greater point, like the thing with zonde is that there is no objective best when it comes to charge vs charge, it all comes down to situation. For example; If you do that fight again, and spam uncharged after it stops moving completely as it's lit on fire your run will be faster than the charged only run.
EDIT; NGL those videos were crisp though, you should make
I didn’t ignore your point on nex, I just didn’t want to repeat what you had already said, why I gave another example and to point out the rod react skill was different to animation lock. I’ve never said that the rod doesn’t have less lock than other weapons just not to the point where it need to be changed.
It’s certainly not at the point where you can just cast techs with no regard to what the enemy is doing and just mash the block button at the last second and be able to block, you still have to time it carefully especially if you want to fire of multiple counters during rapid attacks. Also force does less damage than classes like hunter or fighter, I haven’t seen a force time even get close to either of those classes in solo Pettas UQ, even with playing perfect and getting every single counter off I’m still doing less damage. Sure if the rod was doing comparable damage or better damage than those classes and had a shorter animation lock then I would say people would have a point. But a it’s a trade off play a class that has higher damage but also longer animation locks, or play a class with less locks but also does less damage but is also highly reliant on those blocks to try and keep it’s dps up.
About the charged and uncharged techs. Yes I had to use 7 normal attacks with the uncharged but that’s because I had too because I used all my pp extremely fast, where I was able to make my pp last longer with charges foie and over the course of the fight was able to clear it faster. Theirs also how the techs work uncharged foie works, it has to travel through the air and has 1 main hit and 4 small hits, which means 1 or more of this hits tends to miss the weak spot, where has charged foie drops on what you are targeting and hits the weak spot far more often.
Keeping your dps up with force is also about using your various skills and abilities to keep your pp up, you basically want to be using your normal attack has little has possible. Which is why depending on how much pp you have, what abilities are on cooldown etc, the higher pp cost of uncharged techs quite can actually slow you down. Theirs obviously more to it than this, how the techs work (hitting the weak spot, hitscan, what the enemy is doing etc). Their is some exceptions to this of course like when you get a break status on a enemy, you can do a lot of extra damage during this phase so it’s well worth burning through your pp on uncharged techs even if all your abilities are on cooldown cause the extra damage you do during this phase will far outweigh the damage loss from needing to use normal attacks to restore your pp. I do agree with you that it is situational what tech to use, and the best dps is a mixture of both uncharged and charged at the right times, it’s basically what I said earlier, but with the case of foie and zonde I find it more often that im using charged techs than the uncharged ones.
Im glad you like the videos I’ve uploaded. Yeah I haven’t upladed for a while I wanted to do a solo Pettas one, but to build the specific gear to do the most damage for that UQ is well a lot, more than I have and more than I’m willing to spend if o did. (getting decent Fixa abilities on a straga rod, glissen talis, and 3 Geant unit’s plus the affixes). Has a result my solo Pettas time is only 9:30ish which isn’t that great and doesn’t really do force justice so I haven’t done one so far. I’m saving all my mesta and affixes for when 5* drops so then I should have the gear to show force off in the best light and will start uploading again.