Impose Level Requirements to UQS or Make the Damage Attenuation Change Not Apply to Them

I was never able to do this until now, but I found a major problem with the changes to the damage attenuation system that is really bad for Urgent Quests. You can get the BP required to enter the boss without being within the level range of the boss, so it becomes possible to only be able to do 1 damage to the boss and hog a player slot in the UQ. This should not be possible, so this system still needs some work for UQs. I understand the player hogging a slot won't scale the Boss' HP up either, but why even allow this to happen?

This works for enemies in the open world because there are much more player slots, so a few under-leveled people in the map doesn't matter so much, but with the limited slots in UQs, it's really bad that someone could enter the UQ and not be able to actually do anything to the boss.

There really should have always just been a minimum level requirement for urgent quests so things like this couldn't happen. I understand the recent change to damage attenuation is because of people having issues with under leveled players trying to fight Gigantix, but this is a major issue for UQs that needs to be fixed as soon as possible.

I believe just imposing a level requirement for the Urgent Quests is probably the easiest solution for this problem.

It should be battle power and level

@Riesz Have you confirmed in-game that the disabling of -5 level players is also in work for the UQs?

@Fiona-Respha The way you worded that is confusing, but yes I entered a UQ with the correct BP but a level that's lower than the level you need to do full damage to the boss (I was level 12, and the boss is level 17) and was doing 1 damage with everything. They really messed up with not considering that situation and adding a level restriction to UQs with the damage attenuation changes.

@Riesz Thank you for the clarifications! I was wondering if the measures taken to Gigantix and Veterans also affects UQ bosses. Seeing from what they announced, it was quite likely to be, but I haven't seen anyone who actually confirmed that.

Going back to topic, I agree with adding level requirements to UQs. Under the current system, there's little merit for allowing low level players to join UQs.

I'm not even surprised lmao

I thought, I joined an UQ at lvl 12 on accident, I was on an alt Character and joined the uq, was in it and started fighting before I realized I was lvl 12, but I was hurting the boss like normal. This could or could not have happened, but it was like 2 days ago so I'll do it again soon to be sure.

I thought this happened, but for the most part you really can't get into an UQ under leveled unless you do it on purpose. They still should have a lvl and BP req so people can't be bad actors about it.

This is going to be a major problem for Mining Defense Missions coming up. But has it been confirmed that these players are indeed only dishing out 1 damage cause of Damage Attenuation? I didn't realize it'll apply to UQ along with Giga fights.

Yeah they do need to change it. Either let people deal damage in UQ or have a level requirement alongside the BP requirement.

I think that this system should run off multiple check boxes

  • minimal level requirement
  • minimal battle power requirement
  • minimal skillpoint inserted into class requirement
  • minimal weapon rarity requirement
  • minimal enhancement requirement
  • minimal Affix requirement ( extreme late game )

Depending on circumstances one some or all of these will need to be met

Because of what you could do in base where you only needed to be a certain level and you could be weak as hell with no perk points no armor no weapons

I think this would be a great way to combat this ( does not take place in private instance )

They seem to introduce some change on this issue with today's maintenance. According to the update details announced on the JP official site, the following change will be included in today's update.

  • エネミーとのレベル差によるダメージ減衰において、戦闘力が一定以上の場合は補正が無効となるよう仕様を変更します。
  • On damage attenuation from level difference with the enemy, we'll change the behavior as follows. The modifier will not take effect if the Battle Power exceeds a certain threshold.

Honestly, I feel this announcement is not very clear. The "補正" (modifier) will probably means the "ダメージ減衰" (damage attenuation). Assuming that's true, then probably the change will be something like this. For a UQ with a level 17 boss with BP 1184 requirement, a level 12 player will be exempted from the damage attenuation if their BP is equal to or greater than a certain value (say like 1224).

I hope they'll clearly show that "attenuation BP" in some way. Otherwise, players can know if their attacks are nullified only by actually joining the UQ.

If you reach the battle power requirement, damage attenuation won't apply. So you can be lvl 10 and hurt a 17 monster if you're BP is high enough in UQs.