Make Gigantix more challenging

The game is way too easy and offers almost nothing in the way off challenge. Gigantix as the end game content should be challenging. Their time limit should be decreased, as in they de-spawn much faster. Also, their health and damage output should be greatly increased. This would foster the need for actual team work, and greatly increase the challenge and sense of accomplishment upon defeating one. Defeating a gigantix should be a rare accomplishment.

why dont you go solo them then..........

@Dkzero22 said in Make Gigantix more challenging:

Gigantix as the end game content should be challenging. Their time limit should be decreased, as in they de-spawn much faster.

Yea, we been there, done that and the community didn't like it.

If defeating a Gigantix, is (as you say) a "rare accomplishment", than the loot it drops should reflect it. Instead, it drops capsules and 4* just like any other grindable content in the game. If SEGA intended them to not be killed often, it stands to reason that their loot would reflect it more; with higher % of II capsules and better loot than what we've already been able to get now.

They don't, so they're not meant to be. If Challenge is the problem though, you can tailor the difficulty of the fight entirely to your own specifications, by fighting them solo.

What are you on about the gigantic are nowhere near endgame if you want endgame go and fight masquerada Phaleg or face of the Abyss

lolol lvl 64 sword bloke by halphia lake, might be worth testing your metal against them ^^

@HarmlessSyan said in Make Gigantix more challenging:

@Dkzero22 said in Make Gigantix more challenging:

Gigantix as the end game content should be challenging. Their time limit should be decreased, as in they de-spawn much faster.

Yea, we been there, done that and the community didn't like it.

You mean the whiny, spoiled, entitled vocal minority. Like the weenies responding to this thread. The same guy that is whining about chat stamps lol