I'm getting really tired of getting stuck in an attack animation or item animation with no way to cancel the animation to dodge. Its like telling the enemy, "Hey get your free shot in because I can't stop this action from ending." It would be nice to dodge to cancel healing and ability animations especially with the harder bosses chaining attacks together and not being able to do anything about it. Even a ground and air recovery would be nice to have as well due to being chain attacked. The dumbest deaths are always due to these things and I play with a party who struggle with the same predicament or are we just the only one?
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