@TTVThatOneGuy said in PSO2:NGS Review:
I think out of the two people trying to defend a unfinished game says a lot about most people who are die hard fans and just throw money into a game that doesn't get enough polish like it should.
To me this says quite a bit about the "honest review" you were mentioning earlier. If you're here to say something and end up saying "oh, well only two people took their time to come represent the diehard fans," I don't feel like you're here for an actual discussion. The best way I can summarize this is that the people who you are likely trying to get to respond to your reviews are probably busy playing the game or are busy doing other things than to be reading a review for you to start barking at people for when criticism comes up as part of the discussion.
personally speaking this game is still a work in progress and being a pso2 player i expect high expectation of PSO:NGS just like any other fan.
I can't imagine anyone who played Phantasy Star Online 2 and enjoyed it would disagree with this. The game has always been a work-in-progress and what you saw of Phantasy Star Online 2 was effectively Sega twiddling their thumbs making minimal content releases on a schedule that seemed to be every two-to-three months before something "big" would come around that would have been cleared and completed within an hour. Sega has not thought to change this process at all for New Genesis and as such if you follow the Japanese side of things New Genesis is continuing this path of slow content updates and minimal changes over time. If you wanted something more "meaty" you have Phantasy Star Online 2 or can look elsewhere and come back in months, or a year from now.
I still follow that the Japanese version originally teased New Genesis as "Not EPISODE7" so you can try to call this a new game, an expansion, an update, or anything else along those lines but I personally see it as "Not EPISODE7" simply because New Genesis is still very consistent with the Japanese version updates. Of course, for the Global side of things, this is a complete whiplash because you're going from speeding through years and years' worth of content getting them released in huge bites every month and on a bi-weekly basis. However, the global version never had anything particularly new outside of the Independence Day and Thanksgiving events and Sega's priority was still on the Japanese version of the game.
You are right to say that content is sparse, but let's not forget that Sega has done this in the past for Episode 5 (2017) and Episode 6 (2019) where new episodes launched with very little of anything new for long before they expected players to return to past (or still-relevant) content to pad the time. This model worked for them well enough that through Phantasy Star Online 2's run they haven't changed this process despite there being people who would have preferred something faster and more meaty, but that's on Sega.