@VanillaLucia said in NGS: What Does Chain Boost Actually Do?:
The "120% Attack Speed Increase" occurs when you break the Chain at a 100-hit combo as you cannot pass it. Upon using Chain Finish (the yellow numbers) you will get Chain Boost working at its maximum effect.
S-Roll Arts (pressing the weapon action and a photon art immediately afterwards) is typically a "stronger" shot as an alternative to using Stylish Roll and shooting during it. When you perform this correctly you should be spending about 10 PP for a stronger shot. During Chain Boost, this picks up a different type of shooting property where your shots are more spread out so you can splash damage at mobs but you have relatively short range. If you have played the original Phantasy Star Online 2, it is a greatly nerfed "Another S-Roll Arts" which is still very good for mobbing but requires that you stay in the center of mobs.
In terms of you not noticing the attack speed, I use other attacks to really see the speed (using Stylish Onslaught during Chain Finish to repeatedly smash enemies because every other photon art is very slow if you're going for numerous hits) as this is the easiest attack to use to see how your timing works out if you try to attack as quickly as possible. The 20% attack speed boost is noticeable compared to the 10% boost with this attack in particular.
thanks so much for the response, VanillaLucia.
if the 120% attack speed is supposed to happen after consuming a 100 stack, then the ability is bugged. i've done a lot of testing and timing the animations, and at no point, on any photon art, have i received a 120% attack speed increase. to clarify the testing method, i fought Bujin, recorded the fights, slowed the replays down to 6% speed for accuracy, timed the animations and compared unbuffed animation speeds to buffed animation speeds. these are the results:
bullet rave: 3.0 seconds
point blank: 1.0 seconds
stylish onslaught: 0.6 seconds
BUFFED at 100 stacks
bullet rave: 2.7 seconds
point blank: 0.9 seconds
stylish onslaught: 0.54 seconds
these results are from 100 stacks, and as you can see are only a 10% increase. i've tested this probably 30 times for each ability, and the results are very consistent.
as i stated earlier, i've tested this not just with 100 stacks, but in the ranges of 51-80 and 81 and above. the 51-80 does seem to increase attack speed by 5%, so it is working properly from what i can tell. 81 and above is the problem.
unless i'm missing something, i think we're missing out on 10% attack speed at 100 stacks. meaning, that if this is the case, we're losing out on dps if we go above 81 stacks, because the attack speed doesn't scale in those windows (85% doesn't get you more attack speed than 81% for instance) and it's pointless to reach 100 stacks if it does the same as 81.