@ultimatecalibur said in Okay SEGA, fix this please...:
There is so much wrong with these sentences and any real firearm aficionado would no you do not own any firearms and do not realy know anything about them.
The maximum effective range of modern assault rifles is 300m to 500m (990ft) to (1650ft) with standard engagement ranges being 100m to 300m (330ft to 990ft). The maximum effective range of sub-machine guns is ~180m (~590ft) with engagement ranges being half that.
Any stories you have heard about 2 mile shots involve anti-material rifles with ammunition with special powder loads. The standard maximum effective range of the Barret M82/M107 anti-material rifle is 1830m (1.137 miles). They have been used to occasionally hit targets a longer distances but such situations are incredibly rare.
OKAY, I'm going to clarify MAXIMUM and EFFECTIVE range, my choice of wording was poor and rushed.
The maximum range of an average rifle is exactly what I have said, it takes about 2 seconds of googling to find this out.
Now maximum EFFECTIVE range of a rifle is a whole other matter.
Take for example, my MAK-90 rifle has an effective range of 600 yards, after that it goes sub-sonic and drops even faster than it's normal trajectory. It has a big bullet, with not much gunpowder behind it, therefore it drops fast compared other rounds. It's also why they call 7.62X39mm, the rainbow bullet, you need quite a bit of hold-over (aiming) beyond 300 yards to hit a target with it. Take for for another example, my PTR-32 rifle in same exact caliber. It's a delayed roller-blowback design and allows me to hit much more accurately and consistently well beyond 200 yards (up to it's maximum of 600 yards) where as my MAK-90 with it's long-stroke piston system is considerably less accurate and limited to an effective maximum range of 200 yards. Now take for another example, the AR-15/M4A1 can hit out to an effective maximum range of 800 yards, but it's projectile can continue traveling far further than that, to 2 miles. There are some .30 caliber rifles (.30-06, .308) that have effective ranges of beyond 1,000 yards, but again the projectile can travel much further than that, nearly up to 3 miles.
Again maximum range of a rifle's projectile before it goes sub-sonic, drops like a rock into the ground and effective range to aim accurately enough to hit with of said rifle are two very different things, even I understand that. Even then it wholly depends on what rifle, the load of bullet you're using, even the length of it's barrel, even the optics used on the rifle and ultimately, who is pulling the trigger and just how good of a marksman they are.
So who knows jack about firearms again?
@HarmlessSyan I actually play on Combat Arms Reloaded for years now, not the greatest shooter, but I find it to be a slight improvement over Counter-Strike and all it's releases over the years.(and I've played them since CS 1.1 retail on the original Half-Life engine) I find that hard to believe making melee classes obsolete, when they can move and swing far faster than Rangers or Gunners can draw aim and shoot in alot of cases, at least with some of the RA/GUs hardest hitting PAs. (In my case, I also use OTS view almost exclusively when using projectile weapons)
@Jamesmor These guns have magazines on them and if the previous PSO2 weapons are any indication (like Exacrimav or Yasminkov 5k specifically) they operate like a conventional rifle with magazines and ammunition, they are not energy weapons.
@Xaelon Yes, I'm quite aware about shotguns, they can also shoot more than just birdshot or buckshot, they also shoot slugs and even more specialized ammo like flechette projectiles or dragon's breath incendiary rounds in very rare (and expensive) shotgun shells.
Bottom line, I realize this is basically a futile request to SEGA, but there are way too many people who are ignorant of such things (especially in a gun ban country like Japan) and need someone with IRL experience to give some input. So be it...