@ultimatecalibur Rangers are supposed to be Proccing the main and AoEing mobs around the enemy. Gunners are supposed to be going around and eliminating stray mobs. Forces are supposed to be Heal and Heavy DD. Techer is supposed to be Buff/Debuff(not there right now). Hunter is supposed to be tank. and Fighter is supposed to be DD
This is just their primary roles and obviously don't have to play like this, but looking at their mechanics you can deduce this is how they're "meant" to be played, but the benefits/detriments of playing or not playing like this aren't extreme enough to really matter, at least not at the moment.
You also don't have to play like because you can do other roles with most of the classes if you're good enough to use them that way. It's just that mechanically they look to not supposed to be used that way. For example, a Hunter who can't keep up with hate is not underperforming with the way people are playing. You get hate by damage but they're not the top damage dealers. They have nothing to increase their damage but counter, which is a pretty high skilled thing to do on an online game. We see that they are almost strictly about being a tanky class. But we also see that their hate generation is going to fall below what it should be for that role and so we look and see what other mechanics there and look at how the system looks like it is all supposed to come together to find that that "extra" hate and "underperforming" is coming from other classes not fulfilling their roles.
Let's use Force as an example. If I'm saying Force's role is a Healer, what does that mean... It means basically they are supposed to be running around grabbing resta, throwing a charged tech out between, and putting heals down when the other party members get hit/die. While they're doing this, they are not generating hate via attacking so the ability of the Tank to generate hate goes up. The Hunter and all other roles aren't having to take a sec to use a resta so they keep generating hate and their rotations aren't broken so they are doing more damage and generating more hate.
Ranger should be sniping those weak point and getting those unreachable so they should be doing damage regardless or they're doing AoE which keeps the battle in front of the melee people clear and the weak bullet on point to increase damage by allowing melees to keep doing their rotation without interference and increasing overall damage
Gunner should be clearing out enemies around the melee which again keeps the more powerful DD's rotation up, but also they should be working with the Forces to keep them safe while running around picking up restas and killing adds around them so they can charge, heal, etc without issue. This again lowers hate, increases drops, and increases overall damage.
Techers are basically just supposed to buff and debuff while doing mid-level damage and protecting themselves which if they do correctly adds more damage over and causes hate generation to be on the right person.
Fighters are pretty much supposed to go all out and do as much damage as possible which should be pretty high if they're getting buffed and playing right which should be countered by Hunter controlling where mob is, parrying which becomes all that much easier when hate is controlled and people aren't just spreading it out through playing like brutes, which should raise dmg overall.
This is what the mechanics I see say you should play I think. I could be wrong, but it doesn't matter because to play this way requires people to not just brute force the game and Sega to not make this almost impossible to do with how on the edge of focus you need to be to play this way consistently you need to be so whatevers. Just mash the buttons ^.^ All the mobs will die eventually.