I don't remember Force/Techer skills and which has which so if I err'd that's why.
Anyways... yeah. I also question whether or not SEGA's devs know or care that's why that "style" of play exists. I sometimes think that the devs want you to play whatever you want, but in implementing that idea, they mimic styles and mechanics without really understanding the reason that particular class/play style exists in other games and how it balances out against the enemies. If this is the case the mechanics being as they are is just an artifact of the mimicry and not a designed intention of how to play (which would make sense given other decisions made) and explains why we have mechanics that don't need to be implemented are semi-borked from the beginning.