@LivingDoubloon8 said in NGS Gunner Wishlist:
Please refresh the duration of Chain Trigger on hits, especially with the server lag.
Please stop the animation lock for PAs and normal attacks I likes to be able to dodge after starting an attack.
Please fix the targeting, I really would love to shoot the MOB in front of me.
Adding onto this... I like to dodge, but I'd like to reliably be able to counter attack especially if new arts get added down the line that are more close-range as the in-game description claims the class is suppsoed to be. Both the dodge and dash are locked and so you can't move cancel for either now, which really hampers the responsiveness of the class gameplay. It's not fun to be locked-in to each attack you do and only be able to dodge out of it at specific moments, it'll become particularly aggravating when quicker enemies are added that don't allow you to anticipate seconds in advance what they're about to do.
The targetting has been very frustrating and I don't understand it still. I thought I was doing something wrong in fact, then see this post and realize that may not be the case. I was standing right in front of a Nex Aelio neck weak point and hit target, and it targetted the WING on the OTHER side of the thing. Gah!
Chain Trigger gameplay is also not especially fun, or maybe it doesn't feel like it's allowing the class to deliver as it should. You're locked to very short, specific moments of being able to charge your PAs without risking a break in your chain at a low trigger count, but there's a significant increase in damage for the close range shotgun blast when it's charged versus uncharged and that only gets further improved by the trigger bonus... But you have to be constantly managing your trigger and can't break it by charging your close range attack if you're trying to build, which I'm pretty sure should be nearly all the time.