@Illanya said in The real problem with Multi Weapons.:
Are people really just to lazy to set up 2 weapons in your equip menu and use the already ancient and proven palletswap? Saves you the cost of making fusion weapons too. Especially since NGS actally allows the equipping of your sub job related weapons, unlike basic PSO 2 did.
Multi weapon really just seems like a gimmick option to me, unless the act of fusing itself gives a significant powerboost compared to having the 2 weapons equipped on different slots. I admit though I haven't played around with the system much yet though, only did the tutorial fuse on just 2 random weapons to complete the quest.
Yo, so I think the multi weapon system is a little bit of a gimmick but I think overall it will be better for casual players rather than the hardcore fans minmaxing damage. With that said however, I would like to see the same player do either a labs or UQ run while either having a multi weapon equipped or swapping between.
For me personally, the reason this would be interesting is that we would see if there was a drop in dps during the time that you swap weapons. I use Knuckles/TMGS so I can get burst dmg close range and great mob clear. If we are really talking brass tacks about dmg numbers, all im saying is im trash at weapon swapping cuz controller problems QQ BUT STILL idk lol.