@Wintermute9 said in Where the content sega?:
the next portion includes graph posting which includes me
It includes a graph. Others posted a graph. Four times I told you I was referring to them. You're literally ignoring what I've said because you need to, just to call me wrong. I'm sorry you don't like the truth but conversation doesn't work that way. I think we're done here.
[Quote chain assembled for context]
@Gilver-Redgrave said in Where the content sega?:
@Miraglyth said in Where the content sega?:
@Gilver-Redgrave said in Where the content sega?:
Lets agree to disagree then because i did state multiple times in this thread what needs to be done.
Then please link one of them, because after searching the only suggestion I can even find from you amidst a bunch of fighting is "Well Sega could at least release real Daily Quests.....that would help ALOT", and even that didn't really clarify what you would consider to be "real Daily Quests" (Tasks). If I missed a suggestion I'll happily discuss that. Failing that I'd like to hear your idea for daily tasks that would help ALOT.
I said they need to change exploration ares so that you can teleport into Lv20 ones (like the lv15 battle zones) that would fix the Gigantix problem. Thats one example i could find without searching so i hope you really searched.
I proved I searched with the link, so no worries there. As for this: I missed it because the post in question had the suggestion (demand) as a footnote to what was largely a complaint post. Ultimately still my bad though, and I'll hold my hand up to that one.
To put it bluntly though, if there were Rank 2 exploration sectors for the sole purpose of limiting the hours-long wait for gigantix spawns to level 20 characters, would you really stop saying the game is lacking content and think the content set until presumably December is fine? You've been sharing your thoughts here since a week before gigantix arrived and I don't get the impression you think a better implementation of gigantix alone would be enough content to last 5-6 months.
What I'm looking for are suggestions and discussion to set up a lasting gameplay loop for several months. Meanwhile to add to my list of criticisms of unproductive complaints, just scroll to the top of this page to get a series of massive screenshots. Is that really helpful?
@Misuran said in Where the content sega?:
The next tally is in [snip] Going from 1,291,169 to 1,993,019 is a difference of 701,850 points.
If we assume everyone who did it that day had only 2x 9th anniversary daily tasks, that would put the estimate at 350,925, which is quite an unlikely increase(possible, but unlikely) compared to the first day if I must be honest, so we'll have to assume there were also some who also did some limited-time tasks they never completed on day 1, did extras, and/or multiaccounted more counts of tasks.
Alternatively, we can use the 1,993,019 points and average it out to two days of which by the tally we had:
- 6 Daily 9th Anni. Tasks
- 2 Weekly 9th Anni. Tasks
- 4 Limited-Time 9th Anni. Tasks
So, on the assumption of the maximum 12(10+2) tasks per person done by the second tally, the average would put the number at ~166,085 distinct accounts across two days.
If we assume the average of 9(7+2) tasks per person, that would put it at ~221,447 across two days.
And if we assume the average of 7(5+2) tasks per person, that would put it at ~284,718 across two days.
Please correct me if I'm doing this wrong @Miraglyth , I'd really appreciate your input.
(Also, would it be better to create a new thread for the purpose of these weblink panel estimates?)
At a glance those numbers look fine yeah. It does get a bit tricky because some players will have played on day 1 only and either capped their seasonal points to 99,999 outright or lost interest in the event immediately without returning to do their daily tasks for subsequent days, and some will have deferred their Weekly and Limited-Time Tasks to complete later in the week.
We can still work out an absolute minimum number of different players at least; as of the latest available update that's 3,463,901 points over 6 (including the four-hour "day 0") days which is an absolute minimum of 115,463 different players if all of them got maximum points. Perhaps not as useful as the 129,117 day-one absolute minimum number, and I'm not entirely sure what that says about the declining gain we've been making in as time passes (701,850, then 553,006, then 501,289, then 416,587). I haven't really analysed that enough to say, and I agree that'd be better done in another topic.
But no matter how you slice is 115k~130k absolute minimum different players across the two services after the Steam chart post-launch decline has substantially finished levelling out is still a good statistic to put the 9k steam concurrent peak into perspective when some people might see that and think the game only has like 15k different players at all.